DUBLIN--(BUSINESS WIRE)--The "Global Digital Gaming Market - By Business Model, Audience, Platform, Devices, Region - Market Size, Demand Forecasts, Industry Trends and Updates (2016-2022)" report has been added to Research and Markets' offering.
The global Digital gaming market was USD 80.6 billion in 2016 and is estimated to reach USD 146.7 billion by 2022 at a CAGR of 10.5% during the forecasted period. Customers prefer freemium model as they are more inclined to play games for free.
The Asia-Pacific region is one of the fastest growing digital gaming market and China is leading the digital gaming market in the region owing to the growing number of gaming audience in the country. Gamers from China, the USA, Brazil, and the UAE are favoring smartphone over other gaming devices.
Factors such as increase in development of hardware platforms, emergence of gamification, increase in online content, growth of multiplayer games are driving the market. Added to these, trends like continued growth of social networks, increased access to high speed internet, development of AR, VR genres are aiding the market growth.
The industry is highly capital intensive with minimal success rate of the games. The companies are focusing on building long run games so as to attain break even. Lot many innovations such as virtual gaming will be seen in the digital gaming space and also, the games will be of low cost and high resolution with improved graphics. Chinese title Honour of Kings is ruling the mobile side market while Riot Games' League of Legends leads the PC sector.
Companies Mentioned
- APAR GAMES
- Activision Blizzard
- Amazon.com, Inc.
- Apple Inc
- Electronic Arts Inc. (EA)
- Facebook Inc
- Giant Interactive
- Google Inc
- GungHo Online
- International Business Machines Corp.
- Kabam
- King Digital Entertainment Plc
- LG Electronics Inc
- Machine Zone Inc
- Microsoft Corporation
- NCSOFT
- NVidia Corporation
-
Others
Key Topics Covered:
1. Research Methodology
2. Executive Summary
3. Market Overview
4. Market Dynamics
5. Global Digital gaming market Segmentation, Forecasts and Trends - By Revenue
6. By Business Model
7. By Audience
8. By Platform
9. By Devices
10. By Region
11. Vendor Market Share Analysis
12. Company Profiles
13. Industry Structure
14. Global Digital gaming market - Road Ahead
For more information about this report visit https://www.researchandmarkets.com/research/c5fztw/global_digital