DUBLIN--(BUSINESS WIRE)--Research and Markets has announced the addition of the "Global Classroom Wearables Technology Market 2016-2020" report to their offering.
The report forecasts the global classroom wearables technology market to grow at a CAGR of 36.57% during the period 2016-2020.
To calculate the market size, the report considers the revenue generated from sales of classroom wearables technology devices such as smart glasses, smart watches, fitness trackers, wearable cameras and VR head gears. The product segments considered to determine revenue generated are the following:
- Wrist-worn equipment
- Head gear
- Others accessories
A key growth driver is improved student engagement. With the rise in digitalization in education, schools and institutions have adopted digital tools and gadgets such as tablets and e-learning modules to enhance student engagement. The adoption of wearable technology has improved the engagement in ways that were previously not possible. Google Glass enables students to not only create first-person videos but also engage in unique point-of-view experiences. VR devices such as Oculus Rift allows students to engage in experiential learning by being transported to virtual 3-D worlds.
These devices help students to easily learn foreign languages and create an AR environment to travel to various locations. Features, including scanning of granular details such as map locations, are extremely beneficial to teach and learn topics. As a result, many educational institutions catering to the K-12 and higher education segments have started investing resources in procuring good quality wearable devices.
Further, the report states that one challenge that will likely restrict market growth is the lack of data privacy and security.
Key vendors:
- Apple
- Microsoft
- Samsung
Key Topics Covered:
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Market landscape
PART 06: Market segmentation by product
PART 07: Market segmentation by end-user
PART 08: Geographical segmentation
PART 09: Market drivers
PART 10: Impact of drivers
PART 11: Market challenges
PART 12: Impact of drivers and challenges
PART 13: Market trends
PART 14: Vendor landscape
PART 15: Key vendor analysis
PART 16: Other prominent vendors
For more information visit http://www.researchandmarkets.com/research/v6cprh/global_classroom