EdTech Market Global Outlook & Forecast 2024-2029 - Key Players Profiled Include 2U, Anthology, BoxLight, Byju's, Udemy, Coursera, Chegg, Duolingo, Unacademy and Pearson - ResearchAndMarkets.com

DUBLIN--()--The "EdTech Market - Global Outlook & Forecast 2024-2029" report has been added to ResearchAndMarkets.com's offering.

The EdTech Market was valued at USD 334.29 Billion in 2023, and is expected to reach USD 738.60 Billion by 2029, rising at a CAGR of 14.13%.

ONLINE LEARNING FOR WOMEN

The role of women in the global EdTech market has been increasingly significant, and their participation as learners and professionals has driven market growth and innovation. According to United Nations Educational, Scientific and Cultural Organization (UNESCO) data, women have historically faced significant barriers in accessing education and skills development opportunities, particularly in developing regions. EdTech is emerging as a powerful tool to address these disparities, providing women with more equitable access to quality learning experiences. As learners, women embrace EdTech platforms to pursue education and upskilling opportunities.

Women are generally underrepresented in the global technology sector, including EdTech. According to UNESCO's report, "Cracking the Code: Girls' and Women's Education in Science, Technology, Engineering and Mathematics (STEM)," highlights that only 35% of STEM students in higher education worldwide are women. EdTech offers the flexibility and convenience that can be particularly beneficial to women juggling multiple responsibilities, including work, caregiving, and household duties. Furthermore, EdTech can potentially be transformative in promoting gender equality in education and workforce development.

According to a report by the World Economic Forum, gender parity in education and skills development could contribute to closing the gender gap in the workplace and boost global GDP by USD 5.3 trillion by 2025.

EdTech's capacity to deliver accessible and inclusive learning experiences can empower women to pursue careers in traditionally male-dominated industries such as STEM and leadership roles. In addition to being learners, women are also making significant contributions as professionals in the EdTech (education technology) market. The representation of women in technology and design roles has been growing steadily, contributing to the creation of more inclusive and user-friendly EdTech solutions. Female entrepreneurs and educators are leveraging EdTech platforms to create and deliver courses, webinars, and training programs, establishing themselves as thought leaders and content creators in the education space.

MARKET TRENDS & DRIVERS

Growth in Gamification

The application of game mechanics to collaborate, compete, and reward in non-game situations has started gaining popularity in educational services. This practice has been gaining popularity worldwide for enhancing learners' engagement across different education levels, including formal education and other training courses. Game-based learning is an effective mode of learning. The concept of gamification is based on teaching through repetition and forming a foundation based on simulation learning. The concept of gamified learning is expected to gain traction in the K-12 and higher education segment as it can address issues such as lack of understanding and quick learning associated with higher education and provide an innovative platform to engage more end users.

Rise in Demand for Online and Remote Learning

The rise in demand for online and remote learning is one of the key factors contributing to the growth of the global EdTech market. This trend has been accelerated by the COVID-19 pandemic, which has forced educational institutions worldwide to shift to online and remote learning. The demand for online learning platforms has surged after the pandemic. For instance, Forbes said more than 10 million college students took at least one distance education class in the fall of 2022. Slightly less than half of those students took all their courses online. Most of these online learners are undergraduates attending four-year public institutions. Popular online learning platforms such as Coursera, Udemy, and edX have seen a significant increase in enrollment numbers during the pandemic, as people were focused on upskilling and reskilling in the face of a changing job market.

INDUSTRY RESTRAINTS

Data Security Concerns

EdTech platforms can store colossal amounts of data related to instructors, learners, and other customers, which includes personal information and other personal data. EdTech market vendors hold sensitive information, including intellectual property, employee data, and other confidential data, and are at risk of being cyberattacked. Thus, vendors must hire third-party providers to take measures to protect personal and confidential information from unauthorized access and misuse. Such data is prone to cyberattacks by hackers, criminal groups, and other sponsored organizations. Also, cyberattacks would lead to delays or interruptions in services, which could also defame the reputation of vendors in the market. Players in the market are more susceptible to cyberattacks as third-party sources may not fully implement preventive measures. Furthermore, some jurisdictions have enacted laws requiring companies to notify individuals of data security breaches involving certain types of personal data. Such mandatory disclosures could lead to negative publicity among consumers.

COMPETITIVE LANDSCAPE

The global EdTech market is highly competitive and characterized by various companies and solutions aiming to revolutionize the education sector using the latest technologies. Several established players and start-ups are vying to capture a greater EdTech market share and cater to the evolving needs of learners and educators.

Learning Management Systems (LMS) providers such as Canvas by Instructure, Moodle, Blackboard, and Schoology dominate the market and offer comprehensive course creation, content management, assessments, and analytics platforms. These LMS platforms cater to academic institutions and corporate training requirements and provide a centralized hub for managing educational content and tracking learner progress.

Key Companies Profiled in the EdTech Market

  • 2U Inc
  • Anthology Inc.
  • BoxLight
  • Byju's
  • Udemy
  • Coursera
  • Chegg
  • Duolingo
  • Unacademy
  • Pearson PLC

Other Prominent Vendors in the EdTech Market

  • UpGrad
  • VIPKid
  • Fujitsu
  • Promethean World
  • Ellucian
  • Red Shelf
  • Xello
  • Scoir
  • Kahoot
  • BenchPrep
  • Coassemble
  • Codecademy
  • CrossKnowledge
  • FutureLearn
  • GoSkills
  • iHASCO
  • ITPro
  • Khan Academy
  • MasterClass
  • OpenSesame
  • Rosetta Stone
  • Teachlr
  • DataCamp
  • BrainStation
  • Estacio
  • Learnetic
  • Absorb Software
  • Noggin Guru
  • Bridge
  • Degreed
  • Easygenerator
  • EduMe
  • Epignosis
  • ExpertusONE
  • G-Cube
  • Gnowbe
  • iQualify
  • iSpring
  • Kallidus
  • LearnUpon
  • Mindtickle
  • Moodle
  • NovoEd
  • Neovation Learning Solutions
  • Schoox
  • SkyPrep
  • SmartUp
  • Epignosis
  • Teachable
  • THINKIFIC
  • Thought Industries
  • Cisco
  • Instructure
  • GP Strategies
  • Thomson Reuters
  • Docebo
  • McGraw Hill
  • Desire2Learn
  • Edmodo
  • Cengage
  • Macmillan Education
  • Cornerstone
  • Educomp
  • Cogna Educacao
  • Telefonica
  • edX
  • SAP Litmos
  • Open Education
  • Veduca
  • LinkedIn (Microsoft)
  • Simplilearn
  • Think & Learn (BYJU'S)
  • LeQuest
  • FutureLearn
  • L2P (Learn2Play)
  • Bright Little Labs
  • Aula Education
  • WhiteHat Security
  • Blinkist
  • Age of Learning
  • Elearn Australia
  • 360Learning
  • Skillshare
  • Udacity
  • Pluralsight
  • Alison
  • Babbel
  • Treehouse
  • Tracxn Technologies
  • IGNOU
  • BenchPrep
  • Coassemble
  • Codecademy
  • FutureLearn
  • GoSkills
  • Cengage Learning India
  • New Oriental Education & Technology Group Inc.

Key Attributes:

Report Attribute Details
No. of Pages 378
Forecast Period 2023 - 2029
Estimated Market Value (USD) in 2023 $334.29 Billion
Forecasted Market Value (USD) by 2029 $738.6 Billion
Compound Annual Growth Rate 14.1%
Regions Covered GlobalĀ 

Key Topics Covered:

Market Opportunities & Trends

  • Rising Popularity of Gamified Learning
  • Growing Adoption of Hybrid Learning Model
  • Increasing Demand for Personalized Learning Solutions
  • Increasing Focus on Mobile Learning
  • Integration of VR & AR Technology in Education

Market Growth Enablers

  • Improvements in Connectivity Infrastructure and Smartphone Penetration
  • Rising Demand for Online and Remote Learning
  • Surging Demand for Digital Skills
  • Increasing Costs of Traditional Education

Market Restraints

  • Growing Concerns Over Data Security
  • Evolving Rules & Regulations
  • Emergence of Open-Source Solutions
  • Lack of Proper Infrastructure

Edtech Business Models

  • Freemium Model
  • Ad-based Revenue Model
  • Free Trial & Subscription-based Model
  • Marketplace Model
  • Institutional Sales Model
  • Recruiting Model

Type

  • Hardware
  • Software
  • Technology-Enabled Services

Sector

  • K-12
  • Higher Education
  • Competitive Exams
  • Certifications

End-user

  • Individual Learners
  • Institutes
  • Enterprises

For more information about this report visit https://www.researchandmarkets.com/r/2woo5x

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Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com

For E.S.T Office Hours Call 1-917-300-0470
For U.S./ CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900