Game Streaming Strategic Business Report 2024: Global Market to Grow by $1.4 Billion by 2030 - Increasing Internet Penetration Drives Growth, Consumer Demand for On-Demand Experiences - ResearchAndMarkets.com

DUBLIN--()--The "Game Streaming - Global Strategic Business Report" has been added to ResearchAndMarkets.com's offering.

The global market for Game Streaming is estimated at US$2.3 Billion in 2023 and is projected to reach US$3.7 Billion by 2030, growing at a CAGR of 7.0% from 2023 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

The growth in the game streaming market is driven by several factors, including technological advancements, the increasing popularity of video gaming as mainstream entertainment, and changes in consumer behavior towards digital consumption. Technology-related drivers include continuous improvements in streaming technology infrastructure, such as faster internet speeds and more efficient coding techniques, which reduce latency and allow for higher-quality streams.

Additionally, the development of more sophisticated engagement tools that facilitate interaction between streamers and viewers enhances the user experience and retention rates. Consumer behavior trends also significantly influence this market's growth, with a shift towards more interactive and social forms of media consumption, especially among younger demographics.

Furthermore, the global expansion of the video game industry, supported by mobile gaming and the increasing accessibility of gaming content across various platforms, continues to drive demand for game streaming. These elements together reflect the dynamic nature of the game streaming ecosystem and its potential for continued expansion as technologies and audience behaviors evolve.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the In-Game Advertising Revenues segment, which is expected to reach US$2.0 Billion by 2030 with a CAGR of a 7.8%. The Subscription Revenues segment is also set to grow at 6.6% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, estimated at $633.8 Million in 2023, and China, forecasted to grow at an impressive 11.3% CAGR to reach $828.5 Million by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2023 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players such as Amazon.com, Inc., Apple, Inc., DACAST, LLC, and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Key Attributes:

Report Attribute Details
No. of Pages 175
Forecast Period 2023 - 2030
Estimated Market Value (USD) in 2023 $2.3 Billion
Forecasted Market Value (USD) by 2030 $3.7 Billion
Compound Annual Growth Rate 7.0%
Regions Covered Global

MARKET OVERVIEW

  • Influencer Market Insights
  • World Market Trajectories
  • Global Economic Update
  • Game Streaming - Global Key Competitors Percentage Market Share in 2024 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)

MARKET TRENDS & DRIVERS

  • Increasing Global Internet Penetration Drives Growth in Game Streaming
  • Popularity of eSports and Interactive Gaming Spurs Market Demand
  • Advances in Cloud Gaming Technology Propel Market Opportunities
  • Integration of Game Streaming with Social Media Platforms
  • Consumer Demand for On-Demand Gaming Experiences
  • Growth in Mobile Gaming Strengthens Market for Game Streaming
  • Monetization Strategies and Their Impact on Game Streaming
  • Expansion of Audience Demographics Expands Market Reach
  • Impact of 5G on Game Streaming Quality and Accessibility
  • Adoption of VR and AR in Game Streaming Experiences
  • Review of Data Security and Privacy Concerns in Game Streaming

FOCUS ON SELECT PLAYERS (Total 34 Featured)

  • Amazon.com, Inc.
  • Apple, Inc.
  • DACAST, LLC
  • DouYu International Holdings Limited
  • Facebook Gaming (Meta Platforms, Inc.)
  • HUYA Inc
  • Huya PTE. LTD. (Nimo.tv)
  • Maestro Interactive, Inc.
  • Microsoft Corporation
  • NVIDIA Corporation
  • Sony Corporation
  • Sony Interactive Entertainment LLC (PlayStation Now)
  • Unity Technologies SF (Parsec)
  • Uscreen
  • Vimeo LLC

For more information about this report visit https://www.researchandmarkets.com/r/nevhdr

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Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com

For E.S.T Office Hours Call 1-917-300-0470
For U.S./ CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900