DUBLIN--(BUSINESS WIRE)--The "Game Engines Market Size, Share & Trends Analysis Report By Component (Solution, Services), By Type (2D Game Engine, 3D Game Engine, Others), By Platform, By Genre, By Region, And Segment Forecasts, 2023-2030" report has been added to ResearchAndMarkets.com's offering.
The global game engines market is expected to experience significant growth, with a projected value of USD 8,261.6 million by 2030, registering a robust CAGR of 17.4% during the forecast period. This growth can be attributed to several factors, including the increasing demand for mobile games, the rise of virtual and augmented reality technologies, and the surging popularity of esports.
Key Highlights:
- The global game engines market is projected to reach USD 8,261.6 million by 2030, with a CAGR of 17.4% during the forecast period.
- Factors driving market growth include increasing demand for mobile games, the rise of virtual and augmented reality technologies, and the growing popularity of esports.
- Game engines are becoming more accessible and user-friendly, enabling developers of all skill levels to create high-quality games and interactive experiences.
- The market is witnessing the emergence of innovative game engines, such as Unreal Engine 5 and Amazon Lumberyard, which are expected to drive industry growth.
- Adoption of game engines in various industries, including education, healthcare, and advertising, is expected to further boost the market during the forecast period.
- Mobile gaming's popularity is driving market demand, with platforms like Unity and Unreal Engine supporting multiple platforms and enabling quick development of high-quality mobile games.
- The esports industry's rapid growth is fueling market demand for game engines, offering features like real-time physics simulation and network optimization for smooth multiplayer experiences.
- Accessibility of game engines has led to an influx of developers, contributing to a surge in the number of games being created.
Looking ahead, companies operating in the game engines market are expected to emphasize technological advancements, innovations, collaborations, and mergers & acquisitions to expand their presence in existing markets and penetrate new regions. For instance, Epic Games introduced Unreal Engine 5 in April 2022, enabling creators to build games with highly detailed graphics. Additionally, in August 2022, Tencent Games partnered with Logitech to develop a handheld device for multiple cloud gaming services. Furthermore, Microsoft's Azure was named the cloud partner of the Unity Game Engine in the same year, enhancing the engine's 3D portfolio and ease of implementation on Xbox and Windows platforms.
Geographically, the Asia Pacific region is expected to witness the highest growth rate, with a CAGR of 18.4% over the forecast period. The region's large and rapidly expanding population of gamers is a significant driver for this growth.
In summary, the global game engines market is set to experience substantial growth, reaching a value of USD 8,261.6 million by 2030. Factors such as the increasing popularity of mobile gaming, the rise of virtual and augmented reality technologies, and the thriving esports industry are expected to fuel market growth. Game engines' accessibility and the emergence of innovative platforms further contribute to the expansion of the market. Companies in this space are anticipated to focus on technological advancements and collaborations to solidify their position in the market and tap into new opportunities.
Companies Mentioned
- Buildbox
- Clickteam
- Cocos
- Crytek Gmbh
- Gamesalad
- Marmalade Technologies Ltd.
- Phaser (Photon Storm Ltd.)
- Rpg Maker
- Scirra Ltd. (Construct 3)
- Stencyl Llc
- Stride
- The Game Creators Ltd. (Appgamekit)
- Unity Software Inc.
- Unreal Engine (Epic Games)
- Yoyo Games Ltd. (Gamemaker Studio 2)
For more information about this report visit https://www.researchandmarkets.com/r/wjuydy
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