Interactive Displays Global Market Report 2022: Market to Surpass $20 Billion by 2026 - Growing Demand for Gamification to Boost Growth - ResearchAndMarkets.com

DUBLIN--()--The "Interactive Display Global Market Report 2022" report has been added to ResearchAndMarkets.com's offering.

The global interactive display market is expected to grow from $14.09 billion in 2021 to $15.20 billion in 2022 at a compound annual growth rate (CAGR) of 7.86%. The interactive display market is expected to reach $20.58 billion in 2026 at a CAGR of 7.88%.

The main product types of interactive displays include an interactive kiosk, interactive whiteboard, interactive table, interactive video wall, and interactive monitor. An interactive kiosk is a computer terminal with specialized hardware and software that provides access to information and applications for communication, commerce, entertainment, or education.

The different panels used in interactive displays include flat, flexible, and transparent. The technology used in interactive displays includes LCD, LED, OLED, and other technologies. The verticals utilizing interactive displays include retail & hospitality, BFSI, industrial, healthcare, corporate & government, transportation, education, sports, and entertainment.

North America was the largest region in the interactive display market in 2021 and is expected to be the fastest-growing region in the forecast period. The regions covered in the interactive display market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The growing demand for gamification will propel the growth of the interactive display market. Gamification is the practice of incorporating game concepts into nongame environments such as a website, online community, learning management system, business intranet, and others to increase engagement.

The demand for gamification is growing mainly due to the need for increasing engagement, improving productivity, and driving sales. This will create a huge demand for interactive displays as gamification needs a wide acceptance of interactive displays to apply the mechanism. For instance, according to the data by a US-based online database of all the US internet & TV providers Broadband Search, in 2021, the global gaming population was close to 2.8 billion which is over 25% of the global population.

It is no surprise that firms are embracing gamification to boost sales on the marketing side and increase staff productivity and creativity on the production side. The global gaming sector produced $151.9 billion in revenue in 2019. In 2019, online gaming accounted for 47% of all revenue generated by desktop and console gaming. Therefore, the rising demand for gamification will drive the interactive display market.

Technological advancement has emerged as a key trend in the interactive display market. The market is witnessing the integration of advanced technologies in interactive displays such as in-cell touch technology that make displays lighter and offer high brightness compared to LCD technology displays. These advanced interactive displays come with ergonomic designs, multi controls and connectivity, and a clear panel, enabling maximum productivity.

Major companies operating in the interactive display market are focused on offering technologically advanced interactive displays to meet customer demand and strengthen their market position. For instance, in February 2020, ViewSonic Corp, a US-based electronics company introduced a new 10-point touch display, the TD2455.

It incorporates in-cell touch technology and an advanced ergonomic design along with a 24-inch native full HD resolution, intuitive and responsive 10-point projected capacitive touch screen, SuperClear IPS panel, and multi-connectivity options. It offers high resolution than ordinary LCD screens. The TD2455 touchscreen display can be connected to a projector or an interactive whiteboard to be used in a variety of settings, making it an excellent choice for a podium touch display.

In November 2020, Sharp Corporation, a Japan-based leading manufacturer of computer monitors and large-screen public-information displays acquired NEC Display Solutions Ltd from NEC Corporation for an undisclosed amount. The acquisition formed Sharp NEC Display Solutions Ltd (SNDS) and will maintain its focus on the business-to-business display sector, creating and developing a wide range of visual display solutions for several markets and applications.

SNDS approaches this new opportunity to continue to provide high-quality, creative solutions to its customers worldwide. NEC Display Solutions Ltd was a subsidiary of NEC Corporation and a Japan-based manufacturer of interactive displays, digital signage, and other electronic products.

Major players in the interactive display market are

  • Samsung Display Co Ltd
  • Sharp NEC Display Solutions Ltd
  • LG Display Co Ltd
  • Leyard Optoelectronic
  • Sharp Corporation
  • Panasonic Corporation
  • ViewSonic Corporation
  • ELO Touch Solutions Inc
  • Crystal Display Systems
  • Horizon Display
  • Planar Systems Inc
  • BenQ Corporation
  • SMART Technologies
  • Baanto International Ltd
  • TableConnect GmbH

Key Topics Covered:

1. Executive Summary

2. Interactive Display Market Characteristics

3. Interactive Display Market Trends And Strategies

4. Impact Of COVID-19 On Interactive Display

5. Interactive Display Market Size And Growth

5.1. Global Interactive Display Historic Market, 2016-2021, $ Billion

5.1.1. Drivers Of The Market

5.1.2. Restraints On The Market

5.2. Global Interactive Display Forecast Market, 2021-2026F, 2031F, $ Billion

5.2.1. Drivers Of The Market

5.2.2. Restraints On the Market

6. Interactive Display Market Segmentation

6.1. Global Interactive Display Market, Segmentation By Product, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

  • Interactive Kiosk
  • Interactive Whiteboard
  • Interactive Table
  • Interactive Video Wall
  • Interactive Monitor

6.2. Global Interactive Display Market, Segmentation By Panel Size, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

  • 17-32"
  • 32-65"
  • 65" and Above

6.3. Global Interactive Display Market, Segmentation By Panel Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

  • Flat
  • Flexible
  • Transparent

6.4. Global Interactive Display Market, Segmentation By Technology, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

  • LCD
  • LED
  • OLED
  • Other Technologies

6.5. Global Interactive Display Market, Segmentation By Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

  • Retail & Hospitality
  • BFSI
  • Industrial
  • Healthcare
  • Corporate & Government
  • Transportation
  • Education
  • Sports and Entertainment

7. Interactive Display Market Regional And Country Analysis

7.1. Global Interactive Display Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

7.2. Global Interactive Display Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

For more information about this report visit https://www.researchandmarkets.com/r/s4u9lh

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Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./ CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900