Global Online Gaming Market to 2027 - Industry Analysis, Trends, Market Size and Forecasts - ResearchAndMarkets.com

DUBLIN--()--The "Online Gaming Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2027" report has been added to ResearchAndMarkets.com's offering.

The report on the global online gaming market provides qualitative and quantitative analysis for the period from 2019 to 2027. The report predicts the global online gaming market to grow with a CAGR of 16.9% over the forecast period from 2021-2027.

The study on online gaming market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2019 to 2027.

The report on online gaming market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global online gaming market over the period of 2019 to 2027. Moreover, the report is a collective presentation of primary and secondary research findings.

Porter's five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global online gaming market over the period of 2019 to 2027. Further, Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.

Market Dynamics

Drivers

  • Rise of game streaming on YouTube and twitch
  • Rising high speed internet penetration

Restraints

  • High cost of technology and games

Opportunities

  • Growth in market players offering cloud gaming services

Segments Covered

The global online gaming market is segmented on the basis of age group, type, platform type, and revenue stream.

The Global Online Gaming Market by Age Group

  • Child
  • Adult

The Global Online Gaming Market by Type

  • Cloud
  • Downloaded

The Global Online Gaming Market by Platform Type

  • Mobile and Tablets
  • PC and Laptop
  • Console

The Global Online Gaming Market by Revenue Stream

  • Game
  • Sponsorship
  • In-game Purchase
  • Advertising
  • Subscription

Company Profiles

The companies covered in the report include

  • Sony Corporation
  • Nintendo Co., Ltd.
  • Tencent Holdings, Inc.
  • Microsoft Corporation
  • Electronic Arts Inc.
  • Garena International
  • Activision Publishing, Inc.
  • NVIDIA Corporation
  • Google, Inc.
  • Valve Corporation

What does this Report Deliver?

1. Comprehensive analysis of the global as well as regional markets of the online gaming market.

2. Complete coverage of all the segments in the online gaming market to analyze the trends, developments in the global market and forecast of market size up to 2027.

3. Comprehensive analysis of the companies operating in the global online gaming market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.

4. Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.

For more information about this report visit https://www.researchandmarkets.com/r/ftsiq8

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com

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For GMT Office Hours Call +353-1-416-8900

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com

For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900