Global Mobile Gaming Market Report 202: Worth $98 Billion in 2020, the Mobile Gaming Market is Forecast to Grow to $272 Billion by 2030 - ResearchAndMarkets.com

DUBLIN--()--The "Mobile Gaming - Thematic Research" report has been added to ResearchAndMarkets.com's offering.

Mobile gaming is already bigger than the console and PC gaming markets combined, contributing nearly 57% of the $173bn global video games revenue in 2020. Worth $98bn in 2020, the mobile gaming market will grow to $272bn by 2030, at a compound annual growth rate (CAGR) of 11% over the period, according to the publisher's forecasts.

Key Highlights

  • Traditional console and PC game publishers like Activision Blizzard and Electronic Arts are increasingly focused on mobile gaming due to its popularity with gamers worldwide and lucrative revenue opportunities. They compete with companies like Tencent, Sea, and Perfect World, which primarily focus on mobile gaming. Social media platforms (e.g., ByteDance) and online advertisers (e.g., AppLovin) are also moving into mobile games publishing.
  • 5G networks allow games to be downloaded faster than current 4G networks and aid the development of mobile-based cloud gaming services and augmented reality (AR) games. With the ability to support one million devices within a single square kilometer, 5G will drive more users towards mobile gaming, especially multiplayer titles. This, in turn, will boost the growth of mobile esports.

Scope

  • This report provides an overview of the mobile gaming theme.
  • It identifies the key trends impacting growth of the theme over the next 12 to 24 months, split into three categories: technology trends, macroeconomic trends, and regulatory trends.
  • It contains a comprehensive industry analysis, including global market size and growth forecasts for mobile gaming, details of M&A deals driven by the mobile gaming theme, and a timeline highlighting milestones in the development of mobile gaming.
  • The detailed value chain comprises four layers: creation, monetization, distribution, and device. Leading and challenging vendors are identified across three of the four layers.

Reasons to Buy

  • The growing maturity of streaming (supported by 5G), cloud gaming services, and mobile esports, combined with the fact that mobile platforms are close to technical parity with PCs and consoles, means most gamers will embrace mobile gaming in the next few years.
  • This report will tell readers everything they need to know about this significant and dynamic theme.

     

Key Topics Covered:

  • Executive summary
  • Players
  • Technology briefing
  • Trends
  • Industry analysis
  • Value chain
  • Companies
  • Sector scorecard

Companies Mentioned

  • 37Games
  • A1 Telekom
  • Activision Blizzard
  • Akamai
  • Alibaba
  • Alphabet (Google)
  • Amazon
  • Apple
  • Applovin
  • AppOnboard
  • Asus
  • AT&T
  • Baidu
  • Baishan
  • BBK Electronics
  • Bharti Airtel
  • Black Shark
  • BT Group (EE)
  • ByteDance
  • China Mobile
  • China Telecom
  • China Unicom
  • Chukong Technologies
  • Cloudflare
  • Colopl
  • DeNA
  • Deutsche Telekom
  • Electronic Arts
  • Epic Games
  • F5 Networks
  • Facebook
  • Fastly
  • Game Creators
  • Gamevil
  • Gamua
  • Godot Engine
  • Huawei
  • Hutchison (Three UK)
  • IBM
  • IGG
  • Innersloth
  • Jam City
  • Kakao
  • Kingsoft
  • Krafton
  • KT
  • Lenovo
  • LG Uplus
  • Limelight
  • Line
  • MediaLab AI (Kik)
  • Microsoft
  • miHoYo
  • MonoGame
  • NCSoft
  • NetEase
  • Netmarble
  • Nexon
  • Nintendo
  • Nubia
  • OnePlus
  • Ooredoo
  • Opera
  • Oracle
  • Perfect World
  • Plato Team
  • Qihoo 360
  • Rackspace Technology
  • Rakuten (Viber)
  • Reliance Jio
  • Roblox
  • Rovio
  • Samsung Electronics
  • Scirra
  • Scopely
  • Sea (Garena)
  • Simutronics
  • Sina
  • Singtel
  • SK Telecom
  • Snap
  • Sony
  • Square Enix
  • StackPath
  • Supersonic Studios
  • Swisscom
  • SYBO Games
  • Take-Two Interactive
  • Telecom Italia
  • Telefonica
  • Telegram
  • Telstra
  • Tencent
  • T-Mobile
  • Ubisoft
  • Unity Technologies
  • Verizon
  • Vivendi (Gameloft)
  • Vodafone
  • Xiaomi
  • Zynga

For more information about this report visit https://www.researchandmarkets.com/r/qma66p

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Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900