DUBLIN--(BUSINESS WIRE)--The "North America Family Entertainment Centers Market by Visitor Demographics, Revenue Source, Application, Type and Location-based Entertainment Centers: North America Opportunity Analysis and Industry Forecast, 2018-2025" report has been added to ResearchAndMarkets.com's offering.
According to this report the North America family entertainment centers market size was valued at $7,052 million in 2017, and is projected to reach $12,824 million by 2025, growing at a CAGR of 7.9% from 2018 to 2025.
Growth in per capita disposable income, availability of diversified gaming & entertainment options, rise in preference for indoor entertainment, continuous launch of new FECs supporting family activities, food & beverages integration, & participatory play, and increase in number of malls majorly drive the North America family entertainment centers market growth. However, availability of home gaming & mobile devices, high initial cost, and increase in ticket prices are expected to hamper the market growth. Conversely, surge in investments in new games and attractions is expected to provide North America family entertainment centers market opportunity.
Family/indoor entertainment centers (FECs) are miniature indoor entertainment centers, which offer a variety of entertainment activities to individuals of all ages. FECs are primarily designed to offer a variety of games such as video games, machine-based games, arcade games, gaming consoles, and VR-based games. They are more preferred as an entertainment and leisure option by families over the outdoor entertainment centers, as environmental factors and climate changes do not affect the experience of customers.
Factors such as growth in per capita disposable income, availability of diversified gaming and entertainment options, and integration of new technologies such as 3D technology & virtual reality (VR) gaming in FECs are driving the growth of the North America family/indoor entertainment centers market. However, availability of home gaming &mobile devices, high initial cost, and increase in ticket prices majorly restrict the market growth. Furthermore, continuous launch of new FECs supporting family activities, food & beverages integration, and participatory play are anticipated to boost the growth of the family/indoor entertainment centers market. Moreover, substantial growth in investments by malls in North America region is expected to provide remunerative opportunities for the growth of the market.
Key Benefits
- The study provides an in-depth analysis of the North America family/indoor entertainment centers market along with current & future trends to elucidate the imminent investment pockets.
- Information about key drivers, restraints, and opportunities and their impact analyses on the market is provided.
- Porter's five forces analysis illustrates the potency of buyers and suppliers operating in the North America family/indoor entertainment centers industry.
- The quantitative analysis of the market from 2017 to 2025 is provided to determine the market potential.
Key Findings
- By visitor demographics, the families with children (9-12) segment is expected to exhibit significant growth in the North America indoor entertainment centers market during the forecast period.
- On the basis of facility size, the 1-10 acres segment accounted for the highest revenue in 2017.
- As per attendance, the 50,001-100,000 segment generated the highest revenue in 2017.
- According to revenue source, the entry fees & ticket sales segment generated the highest revenue of North America family entertainment centers market in 2017.
- Depending on application, the AR &VR gaming zones segment is expected to exhibit significant growth during the forecast period.
- By type, the children's entertainment centers (CECs) segment generated the highest revenue of North America family entertainment centers industry in 2017.
- Country wise, Canada is anticipated to exhibit substantial growth during the forecast period of North America family entertainment centers market.
Market Dynamics
Drivers
- Continuous launch of new FECs supporting family activities, F&B integration, and participatory play
- Increase in number of malls
Restraints
- Increase in ticket prices
- Rise in popularity of home and mobile gaming
Opportunity
- Surge in investments in new games and attractions
Key Market Players
- Cinergy Entertainment Group
- CEC Entertainment, Inc.
- Dave & Buster's, Inc.
- Disney
- Lucky Strike Entertainment
- Scene75 Entertainment Centers
- SeaWorld Entertainment, Inc.
- Main Event Entertainment
- iPlay America
- White Hutchinson Leisure & Learning Group, Inc.
For more information about this report visit https://www.researchandmarkets.com/r/2qq8el