NEW YORK--(BUSINESS WIRE)--Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported strong results for its fiscal second quarter 2019 ended September 30, 2018. In addition, the Company provided its initial financial outlook for its fiscal third quarter ending December 31, 2018, and raised its financial outlook for its fiscal year ending March 31, 2019. For additional information, please see the fiscal second quarter 2019 results slide deck posted to the Company’s investor relations website at http://ir.take2games.com.
Fiscal Second Quarter 2019 GAAP Financial Highlights
Net revenue grew 11% to $492.7 million, as compared to $443.6 million in last year’s fiscal second quarter. Recurrent consumer spending (virtual currency, add-on content and in-game purchases) grew 12% and accounted for 49% of total net revenue. The largest contributors to net revenue in fiscal second quarter 2019 were NBA® 2K19 and NBA 2K18, Grand Theft Auto® Online and Grand Theft Auto V, NBA 2K Online 2, Dragon City and Monster Legends, and WWE® SuperCard.
Digitally-delivered net revenue grew 18% to $358.4 million, as compared to $302.9 million in last year’s fiscal second quarter, and accounted for 73% of total net revenue. The largest contributors to digitally-delivered net revenue in fiscal second quarter 2019 were Grand Theft Auto Online and Grand Theft Auto V, NBA 2K18 and NBA 2K19, NBA 2K Online 2, Monster Legends and Dragon City, and WWE SuperCard.
Net income increased to $25.4 million, or $0.22 per diluted share, as compared to a net loss of $2.7 million, or $0.03 per diluted share, for the comparable period last year.
As of September 30, 2018, the Company had cash and short-term investments of $1.025 billion.
The following data, together with a management reporting tax rate of 20%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Three Months Ended September 30, 2018 |
||||||||||||||||
Financial Data |
||||||||||||||||
$ in thousands |
Statement of |
Change in deferred |
Stock-based |
Amortization & |
||||||||||||
Net revenue | $ | 492,667 | 90,754 | |||||||||||||
Cost of goods sold | 234,880 | 5,622 | (7,688 | ) | (3,670 | ) | ||||||||||
Gross profit | 257,787 | 85,132 | 7,688 | 3,670 | ||||||||||||
Operating expenses | 231,801 | (22,654 | ) | (1,742 | ) | |||||||||||
Income from operations | 25,986 | 85,132 | 30,342 | 5,412 | ||||||||||||
Interest and other, net | 4,975 | (3 | ) | |||||||||||||
Income before income taxes | 30,961 | 85,129 | 30,342 | 5,412 | ||||||||||||
In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 116.1 million.
Operational Metric – Net Bookings
Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.
During fiscal second quarter 2019, total Net Bookings grew 1% to $583.4 million, as compared to $577.0 million during last year’s fiscal second quarter. Net Bookings from recurrent consumer spending grew 28% and accounted for 53% of total Net Bookings. The largest contributors to Net Bookings in fiscal second quarter 2019 were NBA 2K19 and NBA 2K18, Grand Theft Auto Online and Grand Theft Auto V, Dragon City and Monster Legends, WWE SuperCard, and NBA 2K Online 2.
Catalog accounted for $287.8 million of Net Bookings led by Grand Theft Auto, Dragon City and Monster Legends, and NBA 2K.
Digitally-delivered Net Bookings grew 20% to $426.2 million, as compared to $355.7 million in last year’s fiscal second quarter, and accounted for 73% of total Net Bookings. The largest contributors to digitally-delivered Net Bookings in fiscal second quarter 2019 were NBA 2K19 and NBA 2K18, Grand Theft Auto Online and Grand Theft Auto V, Dragon City and Monster Legends, WWE SuperCard, and NBA 2K Online 2.
New Non-GAAP Financial Measure
Starting in fiscal second quarter 2019, the Company is reporting a Non-GAAP measure of financial performance: Adjusted Operating Cash Flow, which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash. Please see the section below titled “Non-GAAP Financial Measure” for additional information.
Management Comments
“Take-Two delivered better-than-expected operating results, including growth in Net Bookings, during the fiscal second quarter,” said Strauss Zelnick, Chairman and CEO of Take-Two. “This outperformance was driven primarily by Grand Theft Auto V and Grand Theft Auto Online, as well as the successful launch of NBA 2K19.
“On October 26th, Rockstar Games launched its highly-anticipated Red Dead Redemption 2, the label’s first game built from the ground up for the current console generation. Red Dead Redemption 2 has received outstanding reviews, with numerous critics awarding the title a perfect score. The title is now tied with Grand Theft Auto V as the highest rated title on PlayStation 4 and Xbox One, with a 97 Metacritic score. A massive commercial success, Red Dead Redemption 2 has set numerous records, including achieving the biggest opening weekend in the history of entertainment, with over $725 million in retail sell-through during its first three days. Red Dead Redemption 2 sold-in more units in its first 8 days than the original blockbuster Red Dead Redemption sold in its first 8 years and, as of today, the title has sold-in over 17 million units worldwide.
“As a result of our strong second quarter performance and outstanding early results from Red Dead Redemption 2, we are raising our financial outlook for fiscal 2019, which is also poised to be a record year for Net Bookings and Adjusted Operating Cash Flow. Looking ahead, we have a strong development pipeline across our labels and are exceedingly well positioned for long-term growth and margin expansion.”
Business and Product Highlights
Since July 1, 2018:
Rockstar Games:
-
Launched Red Dead Redemption 2 for PlayStation 4 and Xbox One.
Told across the deepest and most expansive Rockstar world to date, Red
Dead Redemption 2 is Rockstar’s first game built from the ground
up for the current console generation. The title has received
outstanding reviews, with numerous influential critics awarding Red
Dead Redemption 2 a perfect score, including IGN, The Guardian,
Game Informer, The Telegraph, Digital Trends and others. Following are
some highlights from reviews:
- The Washington Post: “Jaw-dropping at every level.”
- The Hollywood Reporter: “What Rockstar has delivered in Red Dead Redemption 2 is not just the best game of the year, but the best game of the decade.”
- CNET: "Red Dead Redemption 2 has undoubtedly raised the bar for narrative open-world games and will likely have a lasting impact on how they are made in the future.”
- GQ UK: "Red Dead Redemption 2 is Rockstar’s best game; a grand, magnificent adventure that’s vast yet intimate... It's a landmark moment for the open world genre, and for the medium as a whole."
- Biggest opening weekend in retail sell-through across all entertainment releases (over $725 million);
- Second biggest launch (three days) in retail sell-through across all entertainment releases (next to Grand Theft Auto V);
- Biggest entertainment launch of 2018;
- Most pre-ordered full game ever on PlayStation Network;
- Biggest day one full game sales ever on PlayStation Network;
- Biggest first three days full game sales ever on PlayStation Network.
Red Dead Redemption 2 sold-in more units in its first 8 days than the original blockbuster Red Dead Redemption sold in its first 8 years and, as of today, the title has sold-in over 17 million units worldwide.
-
Released new free content updates for Grand Theft Auto Online,
including:
- Sumo (Remix) Adversary Mode, in which players try to reach a safe zone to avoid going up in flames before the timer runs out while pieces of the track may or may not disappear at random.
- Running Back (Remix) Adversary Mode, where players attempt to drive an undersized Panto hatchback Runner into the end zone while being both flanked and opposed by an upgraded fleet of 5-star recruits in Tezeracts.
- Trading Places (Remix) mode, a menacing collision of super-human agility and devastating firepower.
- Hunting Pack (Remix) mode, which challenges a Runner to prevent an onboard bomb from detonating, while a team of Defenders must protect the Runner at all costs.
- GTA Online: After Hours, which enables players to partner with legendary club impresario Tony Prince to open and operate a top-shelf nightclub featuring world-class DJ acts and use that club as a front for a network of criminal enterprises.
- Numerous new vehicles, weapons and more.
2K:
- Released Carnival Games®, for Nintendo Switch. Built from the ground up for Nintendo Switch, Carnival Games can be played alone or with up to four players simultaneously, leveraging the unique accessibility of the console’s Joy-Con controllers. Carnival Games was also released for PlayStation 4 and Xbox One.
- Launched Saber Interactive’s arcade-action sports game, NBA 2K Playgrounds 2, for Xbox One, PlayStation 4, Nintendo Switch and PC. This over-the-top, two-on-two basketball experience complements 2K’s top-selling NBA 2K series and expands the label’s footprint in the basketball video game space.
- Launched WWE 2K19, the next release from our flagship WWE video game franchise, for PlayStation 4, Xbox One and Windows PC. For the first time ever, 2K introduced the WWE 2K19 Million Dollar Challenge, where eligible entrants participate in an international contest in which the finalist will compete one-on-one in WWE 2K19 against AJ Styles for the chance to win $1 million. WWE 2K19 is being supported with a series of downloadable content, including a Season Pass.
-
Launched NBA 2K19, the latest iteration of our top-rated and
top-selling NBA video game simulation series for the past 17 years,
for PlayStation 4, Xbox One, Nintendo Switch and Windows
PC. 2K also released the NBA 2K19 20th
Anniversary Edition, featuring three-time NBA Champion, four-time
NBA MVP and avid NBA 2K gamer LeBron James on the
cover. NBA 2K19 received positive reviews from influential
critics:
- Forbes noted, “There is no such thing as a perfect sports game, but this is as close as it gets”;
- IGN called the title “the best of the series”;
- Game Informer said it “isn’t just a game, it’s a lifestyle.”
- NBA 2K19 achieved the highest launch month dollar sales of any Sports genre game released since it began tracking the industry in 1995;
- NBA 2K19 represents the biggest launch of any game in the NBA 2K franchise;
- NBA 2K19 is the best-selling Sports game of 2018 year-to-date.
- Published The Golf Club 2019 Featuring PGA TOUR®, the latest entry in the award-winning golf simulation series, for digital download on PlayStation 4, Xbox One and PC. Developed by HB Studios, The Golf Club 2019 Featuring PGA TOUR marks the franchise’s first release featuring the official PGA TOUR license and, after its first two months in market, has experienced more than a 30% increase in units sold over last year’s entry, The Golf Club 2. Physical versions of the game will be available at participating retailers on November 13, 2018 in North America and November 16, 2018 internationally.
- Announced that Borderlands 2 VR will launch for PlayStation VR on December 14, 2018. For the first time ever, Borderlands 2 VR enables players to immerse themselves virtually in the mayhem-filled world of Borderlands, the popular shooter-looter developed by Gearbox Software.
- Announced that Sid Meier’s Civilization® VI, winner of The Game Awards’ and DICE Awards’ Best Strategy Game 2016, is coming to Nintendo Switch on November 16, 2018. Additionally, 2K and Firaxis Games have partnered with Aspyr Media to bring Civilization VI to Nintendo Switch and ensure the experience meets the same high standards of the beloved series.
Financial Outlook for Fiscal 2019
Take-Two is providing its initial financial outlook for its fiscal third quarter ending December 31, 2018 and is raising its financial outlook for its fiscal year ending March 31, 2019, as follows:
Third Quarter Ending December 31, 2018
- GAAP net revenue is expected to range from $1.10 to $1.15 billion
- GAAP net income is expected to range from $36 to $48 million
- GAAP diluted net income per share is expected to range from $0.31 to $0.41
- Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 117.1 million (1)
- Net Bookings (operational metric) are expected to range from $1.40 to $1.45 billion
The Company is also providing selected data and its management reporting tax rate of 20% that are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Three Months Ending December 31, 2018 |
||||||||||||
Financial Data |
||||||||||||
$ in millions | GAAP outlook (2) |
Change in |
Stock-based |
Amortization of |
||||||||
Net revenue | $1,100 to $1,150 | $300 | ||||||||||
Cost of goods sold | $773 to $799 | $100 | ($98) | ($2) | ||||||||
Operating Expenses | $290 to $300 | ($20) | ($2) | |||||||||
Interest and other, net | ($7) | |||||||||||
Income before income taxes | $44 to $58 | $200 | $118 | $4 | ||||||||
Fiscal Year Ending March 31, 2019
- GAAP net revenue is expected to range from $2.55 to $2.65 billion
- GAAP net income is expected to range from $202 to $232 million
- GAAP diluted net income per share is expected to range from $1.73 to $1.98
- Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 116.9 million (3)
- Net cash provided by operating activities is expected to be approximately $663 million, which includes a decrease of $67 million recorded in the first 6-months of fiscal 2019 due to the Company’s adoption of Accounting Standards Update 2016-18, Statement of Cash Flows (Topic 230): Restricted Cash
- Adjusted Operating Cash Flow (Non-GAAP) is expected to be approximately $730 million
- Capital expenditures are expected to be approximately $60 million
- Net Bookings (operational metric) are expected to range from $2.80 to $2.90 billion
The Company is also providing selected data and its management reporting tax rate of 20% that are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Twelve Months Ending March 31, 2019 |
||||||||||||
Financial Data |
||||||||||||
$ in millions |
GAAP outlook (2) |
Change in |
Stock-based |
Amortization of |
||||||||
Net revenue | $2,550 to $2,650 | $250 | ||||||||||
Cost of goods sold | $1,450 to $1,474 | $90 | ($155) | ($10) | ||||||||
Operating Expenses | $890 to $930 | ($90) | ($7) | |||||||||
Interest and other, net | ($25) | |||||||||||
Income before income taxes | $236 to 272 | $160 | $245 | $17 | ||||||||
1) | For the fiscal third quarter ending December 31, 2018, the Company’s fully diluted share count used for both GAAP and management reporting purposes is expected to be 117.1 million, which includes 114.0 million basic shares and 3.1 million shares representing the potential dilution from unvested employee stock grants. | |||||
2) | The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously. | |||||
3) | For the fiscal year ending March 31, 2019, the Company’s fully diluted share count used for both GAAP and management reporting purposes is expected to be 116.9 million, which includes 113.7 million basic shares and 3.2 million shares representing the potential dilution from unvested employee stock grants. | |||||
Key assumptions and dependencies underlying the Company’s financial outlook include: the timely delivery of the titles included in this financial outlook; continued consumer acceptance of Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on Nintendo Switch, Xbox 360, PlayStation 3, PC and mobile platforms; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.
Product Releases
The following titles were released since July 1, 2018:
Label |
Title |
Platforms |
Release Date |
|||||||
2K |
NBA 2K Online 2 |
Tencent (China only) | August 2, 2018 | |||||||
2K |
The Golf Club 2019 Featuring PGA TOUR (Digital SKU) |
PS4, Xbox One, PC | August 28, 2018 | |||||||
2K |
NBA 2K19 20th Anniversary Edition |
PS4, Xbox One, Switch, PC | September 7, 2018 | |||||||
2K |
NBA 2K19 Standard Edition |
PS4, Xbox One, Switch, PC | September 11, 2018 | |||||||
2K |
WWE 2K19 Deluxe and Wooooo! Editions |
PS4, Xbox One, PC | October 5, 2018 | |||||||
2K |
WWE 2K19 Standard Edition |
PS4, Xbox One, PC | October 9, 2018 | |||||||
2K |
NBA 2K Playgrounds 2 |
PS4, Xbox One, Switch, PC | October 16, 2018 | |||||||
Rockstar Games |
Red Dead Redemption 2 |
PS4, Xbox One | October 26, 2018 | |||||||
2K |
Carnival Games |
PS4, Xbox One, Switch | November 6, 2018 | |||||||
Take-Two's lineup of future titles announced to date includes: |
||||||||||
Label |
Title |
Platforms |
Release Date |
|||||||
2K |
The Golf Club 2019 Featuring PGA TOUR (Physical SKU) |
PS4, Xbox One, PC | November 13, 2018 * | |||||||
2K |
Sid Meier’s Civilization VI |
Switch | November 16, 2018 | |||||||
2K |
Borderlands 2 VR |
PS VR | December 14, 2018 | |||||||
* North American release date. International release date is 3 days later. |
||||||||||
Conference Call
Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.
Non-GAAP Financial Measure
In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: Adjusted Operating Cash Flow, which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash. The Company’s management believes it is important to consider Adjusted Operating Cash Flow, in addition to net cash from operating activities, as it provides more transparency into current business trends without regard to the timing of payments from restricted cash, which is primarily related to a dedicated account limited to the payment of certain internal royalty obligations.
This Non-GAAP financial measure is not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. This Non-GAAP financial measure may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating this Non-GAAP financial measure used by the Company. Management believes that the presentation of this Non-GAAP financial measure provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, this measure facilitates comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses this Non-GAAP financial measure in assessing the Company's operating results and in planning and forecasting. A reconciliation of this Non-GAAP financial measure to the most comparable GAAP measure is contained in the financial tables to this press release.
Final Results
The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Quarterly Report on Form 10-Q for the period ended September 30, 2018.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its wholly-owned labels Rockstar Games and 2K, as well as its Private Division label and Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," “should,” "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | |||||||||||||||
CONSOLIDATED STATEMENTS OF OPERATIONS | |||||||||||||||
(in thousands, except per share amounts) | |||||||||||||||
Three months ended September 30, | Six months ended September 30, | ||||||||||||||
2018 | 2017 | 2018 | 2017 | ||||||||||||
Net revenue | $ | 492,667 | $ | 443,562 | $ | 880,649 | $ | 861,778 | |||||||
Cost of goods sold: | |||||||||||||||
Internal royalties | 82,113 | 104,049 | 135,280 | 181,753 | |||||||||||
Product costs | 55,885 | 42,563 | 94,026 | 86,632 | |||||||||||
Software development costs and royalties | 42,648 | 66,782 | 72,436 | 110,411 | |||||||||||
Licenses | 54,234 | 33,154 | 64,503 | 62,321 | |||||||||||
Total cost of goods sold | 234,880 | 246,548 | 366,245 | 441,117 | |||||||||||
Gross profit | 257,787 | 197,014 | 514,404 | 420,661 | |||||||||||
Selling and marketing | 94,165 | 76,914 | 152,471 | 129,128 | |||||||||||
General and administrative | 67,320 | 60,824 | 135,055 | 121,427 | |||||||||||
Research and development | 60,565 | 49,999 | 111,277 | 92,268 | |||||||||||
Depreciation and amortization | 9,751 | 18,883 | 19,011 | 26,626 | |||||||||||
Business reorganization | - | 1,713 | (242 | ) | 12,312 | ||||||||||
Total operating expenses | 231,801 | 208,333 | 417,572 | 381,761 | |||||||||||
Income (loss) from operations | 25,986 | (11,319 | ) | 96,832 | 38,900 | ||||||||||
Interest and other, net | 4,975 | (2,969 | ) | 11,576 | (5,777 | ) | |||||||||
Income (loss) before income taxes | 30,961 | (14,288 | ) | 108,408 | 33,123 | ||||||||||
Provision for (benefit from) income taxes | 5,594 | (11,552 | ) | 11,348 | (24,417 | ) | |||||||||
Net income (loss) | $ | 25,367 | $ | (2,736 | ) | $ | 97,060 | $ | 57,540 | ||||||
Earnings (loss) per share: | |||||||||||||||
Basic earnings (loss) per share | $ | 0.22 | $ | (0.03 | ) | $ | 0.86 | $ | 0.54 | ||||||
Diluted earnings (loss) per share | $ | 0.22 | $ | (0.03 | ) | $ | 0.84 | $ | 0.53 | ||||||
Weighted average shares outstanding: | |||||||||||||||
Basic | 113,735 | 109,430 | 113,339 | 107,232 | |||||||||||
Diluted | 116,095 | 109,430 | 115,801 | 109,356 | |||||||||||
Computation of Basic EPS: | |||||||||||||||
Net income (loss) | $ | 25,367 | $ | (2,736 | ) | $ | 97,060 | $ | 57,540 | ||||||
Less: net income allocated to participating securities | - | - | - | (487 | ) | ||||||||||
Net income (loss) for basic EPS calculation | $ | 25,367 | $ | (2,736 | ) | $ | 97,060 | $ | 57,053 | ||||||
Weighted average shares outstanding - basic | 113,735 | 105,494 | 113,339 | 107,232 | |||||||||||
Less: weighted average participating shares outstanding | - | - | - | (908 | ) | ||||||||||
Weighted average common shares outstanding - basic | 113,735 | 105,494 | 113,339 | 106,324 | |||||||||||
Basic earnings (loss) per share | $ | 0.22 | $ | (0.03 | ) | $ | 0.86 | $ | 0.54 | ||||||
Computation of Diluted EPS: | |||||||||||||||
Net income (loss) | $ | 25,367 | $ | (2,736 | ) | $ | 97,060 | $ | 57,540 | ||||||
Less: net income allocated to participating securities | - | - | - | (478 | ) | ||||||||||
Net income (loss) for diluted EPS calculation | $ | 25,367 | $ | (2,736 | ) | $ | 97,060 | $ | 57,062 | ||||||
Weighted average common shares outstanding - basic | 113,735 | 105,494 | 113,339 | 106,324 | |||||||||||
Add: dilutive effect of common stock equivalents | 2,360 | - | 2,462 | 3,032 | |||||||||||
Total weighted average shares outstanding - diluted | 116,095 | 105,494 | 115,801 | 109,356 | |||||||||||
Less: weighted average participating shares outstanding | - | - | - | (908 | ) | ||||||||||
Weighted average common shares outstanding - diluted | 116,095 | 105,494 | 115,801 | 108,448 | |||||||||||
Diluted earnings (loss) per share | $ | 0.22 | $ | (0.03 | ) | $ | 0.84 | $ | 0.53 | ||||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | ||||||||||
CONSOLIDATED BALANCE SHEETS | ||||||||||
(in thousands, except per share amounts) | ||||||||||
September 30, |
March 31, |
|||||||||
2018 | 2018 | |||||||||
ASSETS | (Unaudited) | |||||||||
Current assets: | ||||||||||
Cash and cash equivalents | $ | 462,347 | $ | 808,973 | ||||||
Short-term investments | 562,952 | 615,406 | ||||||||
Restricted cash | 370,747 | 437,398 | ||||||||
Accounts receivable, net of allowances of $350 and $54,290 at September 30, 2018 and March 31, 2018, respectively |
534,633 | 247,649 | ||||||||
Inventory | 40,541 | 15,162 | ||||||||
Software development costs and licenses | 36,912 | 33,284 | ||||||||
Deferred cost of goods sold | 20,957 | 117,851 | ||||||||
Prepaid expenses and other | 162,647 | 133,454 | ||||||||
Total current assets | 2,191,736 | 2,409,177 | ||||||||
Fixed assets, net | 110,900 | 102,478 | ||||||||
Software development costs and licenses, net of current portion | 794,120 | 639,369 | ||||||||
Deferred cost of goods sold, net of current portion | 489 | 26,719 | ||||||||
Goodwill | 389,816 | 399,530 | ||||||||
Other intangibles, net | 87,318 | 103,681 | ||||||||
Other assets | 80,810 | 56,887 | ||||||||
Total assets | $ | 3,655,189 | $ | 3,737,841 | ||||||
LIABILITIES AND STOCKHOLDERS' EQUITY | ||||||||||
Current liabilities: | ||||||||||
Accounts payable | $ | 77,298 | $ | 35,029 | ||||||
Accrued expenses and other current liabilities | 853,467 | 914,748 | ||||||||
Deferred revenue | 559,024 | 777,152 | ||||||||
Total current liabilities | 1,489,789 | 1,726,929 | ||||||||
Long-term debt | - | 8,068 | ||||||||
Non-current deferred revenue | 15,407 | 355,589 | ||||||||
Other long-term liabilities | 205,554 | 158,285 | ||||||||
Total liabilities | 1,710,750 | 2,248,871 | ||||||||
Stockholders' equity: | ||||||||||
Preferred stock, $.01 par value, 5,000 shares authorized | - | — | ||||||||
Common stock, $.01 par value, 200,000 shares authorized; 134,106 and 132,743 shares | ||||||||||
issued and 113,804 and 114,038 outstanding at September 30, 2018 and March 31, 2018, respectively | 1,341 | 1,327 | ||||||||
Additional paid-in capital | 1,951,128 | 1,888,039 | ||||||||
Treasury stock, at cost; 20,302 and 18,705 common shares at September 30, 2018 and March 31, 2018, respectively | (611,680 | ) | (458,180 | ) | ||||||
Retained earnings | 640,849 | 73,516 | ||||||||
Accumulated other comprehensive loss | (37,199 | ) | (15,732 | ) | ||||||
Total stockholders' equity | 1,944,439 | 1,488,970 | ||||||||
Total liabilities and stockholders' equity | $ | 3,655,189 | $ | 3,737,841 | ||||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | |||||||||
CONSOLIDATED STATEMENTS OF CASH FLOWS | |||||||||
(in thousands) | |||||||||
Six months ended September 30, | |||||||||
2017 | |||||||||
2018 | (as adjusted) (1) | ||||||||
Operating activities: | |||||||||
Net income | $ | 97,060 | $ | 57,540 | |||||
Adjustments to reconcile net income to net cash provided by operating activities: | |||||||||
Amortization and impairment of software development costs and licenses | 20,269 | 38,862 | |||||||
Depreciation | 18,753 | 15,369 | |||||||
Amortization of intellectual property | 12,272 | 17,286 | |||||||
Impairment of in-process research and development | - | 11,257 | |||||||
Stock-based compensation | 54,941 | 83,083 | |||||||
Amortization of discount on Convertible Notes | 91 | 13,915 | |||||||
Gain on redemption of Convertible Notes | - | (4,141 | ) | ||||||
Amortization of debt issuance costs | 32 | 482 | |||||||
Other, net | (1,737 | ) | 1,194 | ||||||
Changes in assets and liabilities, net of impact of adoption of Topic 606: | |||||||||
Accounts receivable | (233,236 | ) | (209,198 | ) | |||||
Inventory | (25,925 | ) | (18,721 | ) | |||||
Software development costs and licenses | (133,008 | ) | (146,009 | ) | |||||
Prepaid expenses and other current and other non-current assets | (6,681 | ) | (45,089 | ) | |||||
Deferred revenue | 12,601 | 65,671 | |||||||
Deferred cost of goods sold | 6,867 | 4,379 | |||||||
Accounts payable, accrued expenses and other liabilities | (28,334 | ) | 246,472 | ||||||
Net cash (used in) provided by operating activities | (206,035 | ) | 132,352 | ||||||
Investing activities: | |||||||||
Change in bank time deposits | 33,604 | (40,000 | ) | ||||||
Proceeds from available-for-sale securities | 114,266 | 111,480 | |||||||
Purchases of available-for-sale securities | (95,888 | ) | (134,273 | ) | |||||
Purchases of fixed assets | (29,144 | ) | (32,717 | ) | |||||
Asset acquisition | - | (25,965 | ) | ||||||
Business acquisition | (3,149 | ) | - | ||||||
Net cash provided by (used in) investing activities | 19,689 | (121,475 | ) | ||||||
Financing activities: | |||||||||
Tax payment related to net share settlements on restricted stock awards | (63,967 | ) | (86,125 | ) | |||||
Repurchase of common stock | (153,500 | ) | - | ||||||
Net cash used in financing activities | (217,467 | ) | (86,125 | ) | |||||
Effects of foreign currency exchange rates on cash and cash equivalents | (9,464 | ) | 12,761 | ||||||
Net change in cash and cash equivalents and restricted cash | (413,277 | ) | (62,487 | ) | |||||
Cash and cash equivalents and restricted cash, beginning of year | 1,246,371 | 1,281,214 | |||||||
Cash and cash equivalents and restricted cash, end of period | $ | 833,094 | $ | 1,218,727 | |||||
(1) During Q1 FY19, the Company adopted Accounting Standards Update 2016-18, Statement of Cash Flows (Topic 230): Restricted Cash and applied that standard retroactively. The application of this new standard resulted in a decrease to net cash from operating activities of $66.7 million in Q2 FY19 and an increase of $131.3 million in Q2 FY18, which are reflected herein. |
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | ||||||||||
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix | ||||||||||
(in thousands) | ||||||||||
Three Months Ended
September 30, 2018 |
Three Months Ended
September 30, 2017 |
|||||||||
Amount | % of Total | Amount | % of Total | |||||||
Net revenue by geographic region | ||||||||||
United States | $ | 279,306 | 57% | $ | 276,005 | 62% | ||||
International | 213,361 | 43% | 167,557 | 38% | ||||||
Total net revenue | $ | 492,667 | 100% | $ | 443,562 | 100% | ||||
Net bookings by geographic region | ||||||||||
United States | $ | 362,477 | 62% | $ | 348,082 | 60% | ||||
International | 220,944 | 38% | 228,907 | 40% | ||||||
Total net bookings | $ | 583,421 | 100% | $ | 576,989 | 100% | ||||
Three Months Ended
September 30, 2018 |
Three Months Ended
September 30, 2017 |
|||||||||
Amount | % of Total | Amount | % of Total | |||||||
Net revenue by distribution channel | ||||||||||
Digital online | $ | 358,371 | 73% | $ | 302,886 | 68% | ||||
Physical retail and other | 134,296 | 27% | 140,676 | 32% | ||||||
Total net revenue | $ | 492,667 | 100% | $ | 443,562 | 100% | ||||
Net bookings by distribution channel | ||||||||||
Digital online | $ | 426,180 | 73% | $ | 355,736 | 62% | ||||
Physical retail and other | 157,241 | 27% | 221,253 | 38% | ||||||
Total net bookings | $ | 583,421 | 100% | $ | 576,989 | 100% | ||||
Three Months Ended
September 30, 2018 |
Three Months Ended
September 30, 2017 |
|||||||||
Amount | % of Total | Amount | % of Total | |||||||
Net revenue by platform mix | ||||||||||
Console | $ | 372,240 | 76% | $ | 360,465 | 81% | ||||
PC and other | 120,427 | 24% | 83,097 | 19% | ||||||
Total net revenue | $ | 492,667 | 100% | $ | 443,562 | 100% | ||||
Net bookings by platform mix | ||||||||||
Console | $ | 477,970 | 82% | $ | 485,864 | 84% | ||||
PC and other | 105,451 | 18% | 91,125 | 16% | ||||||
Total net bookings | $ | 583,421 | 100% | $ | 576,989 | 100% | ||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | ||||||||||
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix | ||||||||||
(in thousands) | ||||||||||
Six Months Ended
September 30, 2018 |
Six Months Ended
September 30, 2017 |
|||||||||
Amount | % of Total | Amount | % of Total | |||||||
Net revenue by geographic region | ||||||||||
United States | $ | 500,717 | 57% | $ | 534,265 | 62% | ||||
International | 379,932 | 43% | 327,513 | 38% | ||||||
Total net revenue | $ | 880,649 | 100% | $ | 861,778 | 100% | ||||
Net bookings by geographic region | ||||||||||
United States | $ | 519,125 | 60% | $ | 547,953 | 59% | ||||
International | 352,621 | 40% | 377,341 | 41% | ||||||
Total net bookings | $ | 871,746 | 100% | $ | 925,294 | 100% | ||||
Six Months Ended
September 30, 2018 |
Six Months Ended
September 30, 2017 |
|||||||||
Amount | % of Total | Amount | % of Total | |||||||
Net revenue by distribution channel | ||||||||||
Digital online | $ | 673,418 | 76% | $ | 571,122 | 66% | ||||
Physical retail and other | 207,231 | 24% | 290,656 | 34% | ||||||
Total net revenue | $ | 880,649 | 100% | $ | 861,778 | 100% | ||||
Net bookings by distribution channel | ||||||||||
Digital online | $ | 678,941 | 78% | $ | 636,650 | 69% | ||||
Physical retail and other | 192,805 | 22% | 288,644 | 31% | ||||||
Total net bookings | $ | 871,746 | 100% | $ | 925,294 | 100% | ||||
Six Months Ended
September 30, 2018 |
Six Months Ended
September 30, 2017 |
|||||||||
Amount | % of Total | Amount | % of Total | |||||||
Net revenue by Platform Mix | ||||||||||
Console | $ | 666,970 | 76% | $ | 705,382 | 82% | ||||
PC and other | 213,679 | 24% | 156,396 | 18% | ||||||
Total net revenue | $ | 880,649 | 100% | $ | 861,778 | 100% | ||||
Net bookings by platform mix | ||||||||||
Console | $ | 677,890 | 78% | $ | 751,614 | 81% | ||||
PC and other | 193,856 | 22% | 173,680 | 19% | ||||||
Total net bookings | $ | 871,746 | 100% | $ | 925,294 | 100% | ||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | ||||||||||||||||||||||||||
ADDITIONAL DATA | ||||||||||||||||||||||||||
(in thousands) | ||||||||||||||||||||||||||
Three Months Ended September 30, 2018 | Net revenue |
Cost of goods sold- |
Cost of goods sold- |
Cost of goods sold- |
Cost of goods sold- |
Selling and |
||||||||||||||||||||
As reported | $ | 492,667 | $ | 82,113 | $ | 55,885 | $ | 42,648 | $ | 54,234 | $ | 94,165 | ||||||||||||||
Net effect from deferral and related cost of goods sold | 90,754 | 1,534 | 3,492 | 596 | ||||||||||||||||||||||
Stock-based compensation | (7,688 | ) | (4,874 | ) | ||||||||||||||||||||||
Amortization and impairment of acquired intangibles | (3,670 | ) | ||||||||||||||||||||||||
Three Months Ended September 30, 2018 |
General and |
Research and |
Depreciation and |
Interest and other, net |
||||||||||||||||||||||
As reported | $ | 67,320 | $ | 60,565 | $ | 9,751 | $ | 4,975 | ||||||||||||||||||
Net effect from deferral and related cost of goods sold | (3 | ) | ||||||||||||||||||||||||
Stock-based compensation | (12,926 | ) | (4,854 | ) | ||||||||||||||||||||||
Non-cash amounts related to convertible notes | ||||||||||||||||||||||||||
Amortization and impairment of acquired intangibles | (1,615 | ) | (127 | ) | ||||||||||||||||||||||
Three Months Ended September 30, 2017 | Net revenue |
Cost of goods sold- |
Cost of goods sold- |
Cost of goods sold- |
Cost of goods sold- |
Selling and |
||||||||||||||||||||
As reported | $ | 443,562 | $ | 104,049 | $ | 42,563 | $ | 66,782 | $ | 33,154 | $ | 76,914 | ||||||||||||||
Net effect from deferral and related cost of goods sold | 133,427 | 16,538 | 4,604 | 12,788 | ||||||||||||||||||||||
Stock-based compensation | (28,065 | ) | (3,186 | ) | ||||||||||||||||||||||
Amortization and impairment of acquired intangibles | (4,899 | ) | (2,470 | ) | ||||||||||||||||||||||
Three Months Ended September 30, 2017 |
General and |
Research and |
Depreciation and |
Business |
Interest and other, net | |||||||||||||||||||||
As reported | $ | 60,824 | $ | 49,999 | $ | 18,883 | $ | 1,713 | $ | (2,969 | ) | |||||||||||||||
Stock-based compensation | (19,458 | ) | (8,302 | ) | ||||||||||||||||||||||
Amortization and impairment of acquired intangibles | (38 | ) | (1,630 | ) | (11,385 | ) | ||||||||||||||||||||
Acquisition related expenses | 7,012 | |||||||||||||||||||||||||
Non-cash amounts related to convertible notes | 5,640 | |||||||||||||||||||||||||
Impact of business reorganization | (1,713 | ) | ||||||||||||||||||||||||
Other, net | (93 | ) | ||||||||||||||||||||||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | ||||||||||||||||||||||||||
ADDITIONAL DATA | ||||||||||||||||||||||||||
(in thousands) | ||||||||||||||||||||||||||
Six Months Ended September 30, 2018 | Net Revenue |
Cost of Goods Sold- |
Cost of Goods Sold- |
Cost of goods sold- |
Cost of Goods Sold- |
Selling and |
||||||||||||||||||||
As reported | $ | 880,649 | $ | 135,280 | $ | 94,026 | $ | 72,436 | $ | 64,503 | $ | 152,471 | ||||||||||||||
Net effect from deferral and related cost of goods sold | (8,903 | ) | (6,871 | ) | 3,483 | 596 | ||||||||||||||||||||
Stock-based compensation | (11,658 | ) | (9,648 | ) | ||||||||||||||||||||||
Amortization and impairment of acquired intangibles | (8,742 | ) | ||||||||||||||||||||||||
Six Months Ended September 30, 2018 |
General and |
Research and |
Depreciation and |
Business |
Interest and Other, net | |||||||||||||||||||||
As reported | $ | 135,055 | $ | 111,277 | $ | 19,011 | ($ 242 | ) | $ | 11,576 | ||||||||||||||||
Net effect from deferral and related cost of goods sold | (598 | ) | ||||||||||||||||||||||||
Stock-based compensation | (24,444 | ) | (9,191 | ) | ||||||||||||||||||||||
Non-cash amounts related to convertible notes | 91 | |||||||||||||||||||||||||
Amortization and impairment of acquired intangibles | (3,274 | ) | (257 | ) | ||||||||||||||||||||||
Impact of business reorganization | 242 | |||||||||||||||||||||||||
Six Months Ended September 30, 2017 |
Net Revenue |
Cost of Goods Sold- |
Cost of Goods Sold- |
Cost of Goods Sold- |
Cost of Goods Sold- |
Selling and |
||||||||||||||||||||
As reported | $ | 861,778 | $ | 181,753 | $ | 86,632 | $ | 110,411 | $ | 62,321 | $ | 129,128 | ||||||||||||||
Net effect from deferral and related cost of goods sold | 63,516 | (1,268 | ) | (3,052 | ) | (2,043 | ) | |||||||||||||||||||
Stock-based compensation | (31,546 | ) | (5,772 | ) | ||||||||||||||||||||||
Amortization and impairment of acquired intangibles | (9,140 | ) | (4,778 | ) | ||||||||||||||||||||||
Six Months Ended September 30, 2017 |
General and |
Research and |
Depreciation and |
Interest and Other, net | ||||||||||||||||||||||
As reported | $ | 121,427 | $ | 92,268 | $ | 26,626 | $ | (5,777 | ) | |||||||||||||||||
Stock-based compensation | (32,578 | ) | (10,766 | ) | ||||||||||||||||||||||
Non-cash amounts related to convertible notes | 9,774 | |||||||||||||||||||||||||
Acquisition related expenses | 6,956 | |||||||||||||||||||||||||
Amortization and impairment of acquired intangibles | (3,153 | ) | (11,505 | ) | ||||||||||||||||||||||
Other, net | (93 | ) | ||||||||||||||||||||||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | ||||||||
RECONCILIATION OF GAAP TO NON-GAAP MEASURE | ||||||||
(in thousands) | ||||||||
Six months ended September 30, | ||||||||
2018 | 2017 | |||||||
Net cash (used in) provided by operating activities | $ | (206,035 | ) | $ | 132,352 | |||
Net change in Restricted cash (1) | 66,651 | (131,283 | ) | |||||
Adjusted Operating Cash Flow | $ | (139,384 | ) | $ | 1,069 | |||
FY 2019 | FY 2018 | |||||||
Restricted cash beginning of period (4/1) | $ | 437,398 | $ | 337,818 | ||||
Restricted cash end of period (9/30) | 370,747 | 469,101 | ||||||
(1) Net change in Restricted cash | $ | 66,651 | ($ 131,283 | ) |