DUBLIN--(BUSINESS WIRE)--The "South Korea Digital Gaming Market (2018-2023)" report has been added to ResearchAndMarkets.com's offering.
The South Korea Digital Gaming market is expected to grow at a significantly high CAGR through the forecast period of 2018-2023.
South Korea gamers are very fond of PC gaming followed by mobile games. Console gaming is growing in a niche fashion in the country. The gamers in South Korea have a special preference for competitive gaming; thus, eSports is the most favored digital gaming in South Korea.
Gaming in South Korea is often associated with prize money, and it acts as a significant driver for professional gamers in the country. The players make in the range of approximately USD 40,000/year to USD 105,000/year. Hence, for many young people who are not doing very well in their professional careers, online gaming acts as a lucrative career option.
By platforms, the market is segmented into PC games, mobile games, and console games. Among these segments, mobile games is the fastest growing segment while PC games holds a significant portion of the revenues.
Key Growth Factors
South Korea is technologically a very advanced country and has one of the highest internet penetration rates in the world with almost 100% of the households having xDSL, cable modem, LAN, or other types of internet access. Also, South Korea is a leading country in Asia-Pacific region with regards to smartphone adoption, and it is one of the most wired countries fully prepared for 5G adoption. Hence, South Korea is expected to become a force to be reckoned with in the global gaming industry.
Additionally, large organizations in telecommunications, media and entertainment and gaming in South Korea encourage professional gamers by developing eSports arenas. Thus, eSports gaming as a part of the Digital Gaming market is receiving a huge amounts of investments in the country and thereby, boosting digital gaming in South Korea.
Companies Featured
- NCsoft
- Eyedentity Games
- GungHo Online
- Activision Blizzard
- Electronic Arts
Key Topics Covered
Chapter 1. Executive Summary
Chapter 2. Introduction
Chapter 3. South Korea Digital Gaming Market - Overview
Chapter 4. South Korea Digital Gaming Market Segmentation - by Platform
Chapter 5. South Korea Digital Gaming Market Segmentation - by Revenue Models
Chapter 6. South Korea Digital Gaming Market Segmentation - by Genres
Chapter 7. South Korea Digital Gaming Spend Analysis
Chapter 8. Competitive Landscape
Chapter 9. Market Share of Companies
Chapter 9. Conclusion
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