DUBLIN--(BUSINESS WIRE)--The "Asia-Pacific Digital Gaming Market (2018-2023)" report has been added to ResearchAndMarkets.com's offering.
The Asia Pacific Digital Gaming market is expected to grow at a CAGR of 23.1% leading to a massive revenue of USD 241.56 Bn by 2023.
Asia-Pacific is forecasted to be the largest digital gaming market in the world, with China being the biggest contributor to its growth. Among all digital activities, digital gaming has become one of the dynamic digital cultures, particularly for the youth of the region. The popularity of digital games in Asia Pacific is growing at an unprecedented rate.
Asia Pacific presents a market with diverse preferences for all gaming platforms- PCs, mobiles, and consoles. Though most of the revenues of digital games in 2017 came from mobile gaming, PC and Console gaming are also highly preferred. PC gaming is an important means of entertainment in the APAC region given the fact that Korea has a number of dedicated gaming rooms called PC bangs where gamers play multiplayer games, and digital games portal Steam (by VALVE) has unrestricted access to Chinese gamers. Also, Japan is home to major companies like Sega, NAMCO, etc., which contribute hugely to PC gaming revenues.
By platforms, the market is segmented into PC games, mobile games, and console games. Among these segments, mobile games is the fastest growing segment, as well as the biggest revenue generator, as most of the revenues, comes from China and India, which represent two of the most populous markets with huge potentials for growth.
Companies Mentioned
- Tencent Games
- Nintendo
- GungHo Online
- NetEase
- Sony
- Dhruva Interactive
- Eyedentity Games
- Gravity Games
- NCsoft
- Nazara Technologies
Key Topics Covered:
Chapter 1: Executive summary
Chapter 2: Introduction
Chapter 3: Asia Pacific Digital Gaming market - overview
Chapter 4: Asia Pacific Digital Gaming market segmentation - by platform
Chapter 5: Asia Pacific Digital Gaming market segmentation - by revenue models
Chapter 6: Asia Pacific Digital Gaming market segmentation - by genres
Chapter 7: Asia Pacific Digital Gaming market segmentation- by countries
Chapter 8: Major digital gaming segmentation-by countries
Chapter 9: Asia Pacific Digital Gaming spend analysis
Chapter 10: Competitive landscape
Chapter 11: Market Share of Companies
Chapter 12: Conclusion
Chapter 13: Appendix
For more information about this report visit https://www.researchandmarkets.com/research/k2tvvd/asiapacific?w=4