DUBLIN--(BUSINESS WIRE)--The "Global Gaming Peripheral Market - by Type, Gaming Device Type, Technology, Region - Market Size, Demand Forecasts, Company Profiles, Industry Trends and Updates (2017-2023)" report has been added to ResearchAndMarkets.com's offering.
The Global Gaming Peripheral Market had a value of 2.44 Billion USD in 2017 and is estimated to grow to 4.30 Billion USD by 2023 with a CAGR of 9.90% during the period
Asia-Pacific region is expected to dominate the Global Gaming Peripheral Market in the forecast period (2017-2023) followed by North America, Europe. Rising of the disposable income, technological innovations and growth of gamers are the main reasons for this market growth in Asia-pacific region. The growth in the e-sports leagues is the main reason for the growth of this market in Americas region.
Drivers Vs. Constraints
- The increasing popularity of the e-sports is one of the reasons for the growth of Global Gaming Peripheral Market. The growth in the gaming market is also a driver for Gaming Peripheral market.
- High prices of these gaming peripherals are the one of the restraining factor for the growth of this market.
Industry Structure and Updates
The main vendors Microsoft, Logitech, CyberNet are introducing force feedback technology in advanced gaming peripherals. They are also introducing improved noise-cancellation mechanism in these peripherals for more efficiency.
Key Topics Covered:
1. Research Methodology
2. Executive Summary
3. Market Overview
4. Market Dynamics
5. Global Gaming Peripheral Market Segmentation, Forecasts and Trends - by Type
6. Global Gaming Peripheral Market Segmentation, Forecasts and Trends - by Gaming Device type
7. Global Gaming Peripheral Market Segmentation, Forecasts and Trends - by Technology
8. Global Gaming Peripheral Market Segmentation, Forecasts and Trends - by Region
9. Company Market Share Analysis
10. Company Profiles
11. Industry Structure
12. Global Gaming Peripherals Market - Road Ahead
Companies Mentioned
- Corsair Components
- Logitech International S.A.
- Mad Catz Interactive Inc.
- Razer
- SteelSeries
- Cooler Master Technology
- Creative Technology
- Gioteck
- Jabra
- Kingston Technology
- Microsoft
- Plantronics
- ROCCAT Studios
- Sennheiser electronic
- Sentey
- Sharkoon Technologies
- Shure
- Skullcandy
- Sony
- Thrustmaster
- Thermaltake
- Turtle Beach
For more information about this report visit https://www.researchandmarkets.com/research/x7ndmx/global_gaming?w=4