Global Arcade Gaming Market to Decline at a CAGR of 9.2% by 2021: Analysis By Type, Mechanical Arcade Games, Genre, End Users & Geography - Research and Markets

DUBLIN--()--The "Global Arcade Gaming Market 2017-2021" report has been added to Research and Markets' offering.

The global arcade gaming market to decline at a CAGR of 9.28% during the period 2017-2021.

Global Arcade Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

According to the report, one of the major drivers for this market is the high scope for monetization. Despite the global arcade gaming market being hindered by growing adoption of smartphones and tablets for gaming, an arcade machine still has target audience whose spending on gaming has only increased. Considering the enhanced gameplay experience, arcade gaming has limited substitutes available in the market. Over 80% of the total revenue is generated from gamers who have already played the game in the past. As the popularity of new age arcade machines increases, they will be accessible to the larger population. This will result in more gamers being hooked to the game and will result in increased revenue. As of 2016, less than 10% of the arcade gaming population had experienced gaming on simulators multiple times.

Key Vendors

  • CXC Simulations
  • Eleetus
  • NAMCO
  • SEGA

Other Prominent Vendors

  • D-BOX Technologies
  • Vesaro
  • Taito
  • Brunswick Group
  • Gold Standard Games
  • Rene Pierre

Key Topics Covered:

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

PART 05: Market landscape

PART 06: Market segmentation by type

PART 07: Market segmentation of mechanical arcade games

PART 08: Market segmentation by genre

PART 09: Market segmentation by end-users

PART 10: Market segmentation by geography

PART 11: Key leading countries

PART 12: Decision framework

PART 13: Drivers and challenges

PART 14: Market trends

PART 15: Vendor landscape

For more information about this report visit https://www.researchandmarkets.com/research/5g4g43/global_arcade

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Travel and Tourism, Gaming, Gambling

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Travel and Tourism, Gaming, Gambling