DUBLIN--(BUSINESS WIRE)--The "Global Arcade Gaming Market 2017-2021" report has been added to Research and Markets' offering.
The global arcade gaming market to decline at a CAGR of 9.28% during the period 2017-2021.
Global Arcade Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
According to the report, one of the major drivers for this market is the high scope for monetization. Despite the global arcade gaming market being hindered by growing adoption of smartphones and tablets for gaming, an arcade machine still has target audience whose spending on gaming has only increased. Considering the enhanced gameplay experience, arcade gaming has limited substitutes available in the market. Over 80% of the total revenue is generated from gamers who have already played the game in the past. As the popularity of new age arcade machines increases, they will be accessible to the larger population. This will result in more gamers being hooked to the game and will result in increased revenue. As of 2016, less than 10% of the arcade gaming population had experienced gaming on simulators multiple times.
Key Vendors
- CXC Simulations
- Eleetus
- NAMCO
-
SEGA
Other Prominent Vendors
- D-BOX Technologies
- Vesaro
- Taito
- Brunswick Group
- Gold Standard Games
-
Rene Pierre
Key Topics Covered:
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
PART 05: Market landscape
PART 06: Market segmentation by type
PART 07: Market segmentation of mechanical arcade games
PART 08: Market segmentation by genre
PART 09: Market segmentation by end-users
PART 10: Market segmentation by geography
PART 11: Key leading countries
PART 12: Decision framework
PART 13: Drivers and challenges
PART 14: Market trends
PART 15: Vendor landscape
For more information about this report visit https://www.researchandmarkets.com/research/5g4g43/global_arcade