XCOM® 2 Coming to Consoles on September 6, 2016

Join XCOM to free humanity from the aliens’ rule and experience the critically-acclaimed sequel on consoles for the first time

Join the conversation on Twitter using the hashtag #XCOM2

2K announced today that XCOM(R) 2 is coming to the PlayStation(R)4 computer entertainment system and Xbox One on September 6, 2016 in North America and September 9, 2016 internationally for $59.99. (Photo: Business Wire)

NEW YORK--()--2K announced today that XCOM® 2 is coming to the PlayStation®4 computer entertainment system and Xbox One on September 6, 2016 in North America and September 9, 2016 internationally for $59.99. Additionally, 2K and Firaxis Games have partnered with industry veterans The Workshop, now a dedicated subsidiary of Skydance Media, to bring the title to consoles and ensure that the XCOM 2 experience meets the same high standards of the beloved series.

Upon its initial release for Windows-based PC, XCOM 2 had critics raving, with IGN giving the game a 9.3 out of 10 and saying, “XCOM 2 is an amazing game,” and PC Gamer writing, “We’ll play this forever,” and awarding a 94% out of 100%. Game Informer Magazine also stated that XCOM 2 is “one of the deepest and most rewarding strategy games on the market” and scored the game a 9.5 out of 10.

“Firaxis has successfully enhanced the XCOM franchise, as XCOM 2 has earned both massive critical and fan acclaim,” said Matt Gorman, vice president of marketing for 2K. “Many console gamers have been vocal about bringing XCOM 2 to their platforms, and now they can look forward to joining the resistance this September.

XCOM 2, is set 20 years in the future where humanity lost the war against the alien threat and a new world order is in place. XCOM, formerly a secret paramilitary organization, is largely forgotten and must strike back from the shadows to reclaim Earth from the aliens’ rule and free mankind from its evil plans.

“The incredible reception of XCOM 2 has been rewarding and humbling for the team, and we’ve known console fans have been clamoring to play the game too,” said Jake Solomon, creative director of XCOM 2 at Firaxis Games. “As avid console players ourselves, we’re excited to work with The Workshop to bring XCOM 2 to all of our fans.”

Players who pre-order XCOM 2 will also receive the Resistance Warrior Pack, offering additional soldier customization options such as bonus outfits, headgear and custom facial war paint. The Resistance Warrior Pack also includes a “Survivor of the Old War,” a new XCOM recruit who will appear in the Avenger’s barracks. Additionally, players who pre-order the XCOM 2 Digital Deluxe Edition will receive the XCOM 2 Reinforcement Pack* which includes all paid XCOM 2 DLC along with the base game and Resistance Warrior Pack.

XCOM 2 for consoles is rated T for Teen by the ESRB. For more information, please visit www.XCOM.com, become a fan on Facebook, follow the game on Twitter or subscribe to XCOM on YouTube.

*Xbox Live or PlayStation™Network account as well as Internet connection is required to download certain add-on content at no additional cost. Copy of XCOM 2 also required for play.

Firaxis Games is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve™, the genre-fusing hero-shooter Battleborn®, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

**According to 2008 - 2016 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through April 2016.

About Firaxis Games

Firaxis Games™ is one of the world’s premier game development studios, and home of legendary designer Sid Meier. Firaxis has developed some of the most successful and award-winning PC and video games on the market today, including the award-winning Sid Meier’s Civilization® series, featuring the recently released expansion pack for Sid Meier’s Civilization: Beyond Earth™ for Windows PC, Sid Meier’s Civilization: Beyond Earth – Rising Tide for Windows PC, Sid Meier’s Civilization V for Windows PC, as well as the critically acclaimed expansion packs, Sid Meier’s Civilization V: Brave New World and Sid Meier’s Civilization V: Gods and Kings for Windows PC. Firaxis also released the 2012 Game of the Year award-winning XCOM®: Enemy Unknown for Windows PC, the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Apple iOS, along with the critically acclaimed expansion pack XCOM: Enemy Within for Windows PC, the Xbox 360 video game and entertainment system from Microsoft, PlayStation3 computer entertainment system, and Apple iOS. Firaxis Games is owned by Take-Two Interactive Software, Inc., and is part of its 2K publishing label. For more information about Firaxis and its games can be found at www.firaxis.com.

About The Workshop

The Workshop is a leading outsource studio working on today’s top franchises and rooted in genre defining games. The Workshop was founded in 2008 by its President, Peter Akemann, General Manager Chris Busse and Chief Technology Officer Charles Tolman. The company launched the PS3 game “Sorcery” and has developed “Mr. Torgue's Campaign of Carnage” for “Borderlands 2,” “Rekoil: Liberator” for Xbox 360, “The Evil Within” for PS4 and Xbox One, “Armored Warfare PvE” and “Brothers: A Tale of Two Sons: for PS4 and Xbox One. The Workshop has roughly 60 developers and is based in Marina del Rey, CA. Akemann previously co-founded the studio Treyarch, which in 2001 was sold to Activision and now leads the “Call of Duty” franchise. The Workshop is a subsidiary of Skydance Interactive, a part of Skydance Media which creates elevated, event-level entertainment for global audiences for film, TV, games and Virtual Reality.

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The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K for the fiscal year ended March 31, 2016, including the risks summarized in the section entitled "Risk Factors," and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

Contacts

2K
Wouter van Vugt, +44 07900 166 038
wouter.vanvugt@2k.com
or
Access Emanate for 2K
Ian Guss, 917-522-3536
iguss@access-emanate.com
or
Take-Two Interactive Software, Inc.
Corporate Press
Alan Lewis, 646-536-2983
alan.lewis@take2games.com

Contacts

2K
Wouter van Vugt, +44 07900 166 038
wouter.vanvugt@2k.com
or
Access Emanate for 2K
Ian Guss, 917-522-3536
iguss@access-emanate.com
or
Take-Two Interactive Software, Inc.
Corporate Press
Alan Lewis, 646-536-2983
alan.lewis@take2games.com