Research and Markets: Global Video Games Industry 2013 Report - Capturing Minds Worldwide

DUBLIN--()--Research and Markets (http://www.researchandmarkets.com/research/zm6jnb/global_video) has announced the addition of the "Global Video Games Industry - Capturing Minds Worldwide" report to their offering.

Aruvian's R'search's report on the Global Video Games Industry is a thorough analysis of the global video gaming market by presenting a historical perspective of the video game market and the adaptive changes that the market has gone through in order to keep pace with the growth scales in the industry. The report presents an outlook on the market size and the composition of the category of games produced over the years.

The report applies the Porter's Five Forces Strategy Analysis to the video gaming industry in order to bring out the various facets of this industry in terms of the forces at work in this industry which determine the overall investor entry or exit in this industry. The report also analyzes the presence of video game producers by geography as also the profiles of the major players, which places them in distinguishing groups for seminal identification.

The report presents an unconventional outlook on the strategies both competitive as well as marketing domain implemented by the three biggest players in the market as they determine to a large extent the adjustment of other market participants to the market trends set by these BIG 3.

An important case in point presented in this report is the ATARI Corp which was a classic case of novelty lost for too much in too little time and the report analyses the rise and fall of this pioneering corporation in commercial perspective.

A complete future outlook of the video game industry is presented in this report which is an in depth study and an unconventional outlook on this oft ignored but exponentially important industry.

Key Topics Covered:

A. Executive Summary

B. Introduction to the Industry

C. Porter's Five Forces Strategy Analysis - Global Video Games Industry

D. Sectors of Low Interest for Venture Capital Investment

E. Sectors of High Interest for Venture Capital Investment

F. Market Players by Geography

G. Market Product Profiles- Major Players

H. Inter Player Competitive Strategy Comparison

I. Market Strategies - Major Players

J. Analyzing the Major World Markets

K. Case in Point: Atari - Lost in Transition

L. IP Protection for the Video Game Industry

M. Global Video Game Industry: Future Perspective

N. Appendix

O. Glossary of Terms

Companies Mentioned

  • Sony
  • Nintendo
  • Microsoft

For more information visit http://www.researchandmarkets.com/research/zm6jnb/global_video

Contacts

Research and Markets
Laura Wood, Senior Manager.
press@researchandmarkets.com
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Sector: Gaming

Contacts

Research and Markets
Laura Wood, Senior Manager.
press@researchandmarkets.com
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Sector: Gaming