Research and Markets: Despite surge in Social and Web-Games, Massively Multiplayer Online Games (MMOGs) will Comprise Majority of PC Online Game Revenue through 2016

DUBLIN--()--Research and Markets (http://www.researchandmarkets.com/research/pdvstd/2012_chinas_mmogs) has announced the addition of the "2012 China's MMOGs and Payment Methods Report" report to their offering.

Niko Partners, the leader in Asian Games Market Intelligence™, has announced the availability of a new report called China’s MMOGs and Payment Methods with analysis of the MMORPG and advanced casual game segments, the gamers who play them and the way gamers pay for them. Based on Niko’s surveys, interviews, and Top Ten games lists, the report highlights key trends and actionable insights regarding the continuing dominance of MMOGs in a market where the recent surge in popularity of casual, social and web game segments has justified a lot of media attention. This is critical analysis for any online game company, PC hardware maker, components maker, service provider, or institutional investor with an eye on China.

“China is home to more than 150 million gamers who collectively generate half of the global PC online games revenue, and several large online game companies that have begun to expand internationally. Our analysis shows that while Chinese gamers start with casual and social games, many evolve into MMOG gamers and then contribute much more revenue than gamers who stick to simpler games,” said Lisa Cosmas Hanson, managing partner of Niko Partners. “The percentage of online games revenue derived from MMORPGs has declined in the past several years, but the combined massively multiplayer online games segment of MMORPGs and advanced casual games will remain critically important throughout our 5-year forecast period.”

Key takeaways from Niko’s China’s MMOGs and Payment Methods report include:

- Chinese gamers are more likely to spend money on MMORPGs than on any other type of game, with 85% of gamers who play MMORPGs spending money on games.

- More than 60% of China’s Online Games Revenues Comes from MMOGs.

- Numerous strong Chinese online game operators compete head-to-head for MMORPG market share, but Tencent reigns supreme for advanced casual games.

Key Topics Covered:

About Niko Partners

Our Focus

Our Mission and Services

Our Team

Our Clients

2012 China Market Research Subscription Deliverables

Methodology

Executive Summary

Economic Assumptions 2012

Massively Multiplayer Online Games (MMOGs) in China

Platforms used

Leading client-based games companies

MMOG Gamers

Revenue of MMOGs

Key Forecast Assumptions

Online game operators involved with MMOGs

ARPU and APA

MMOG development

International Aspirations

A Closer Look at MMORPGs and Advanced Casual Games

MMORPGs

Advanced Casual Games

Anticipated Games for 2012

Home vs Internet caf? usage of MMOGs

Payment methods for MMOGs

How people pay for them

Payment cards

Geographic variation

Payments processing

Future Thoughts

For more information visit http://www.researchandmarkets.com/research/pdvstd/2012_chinas_mmogs

Contacts

Research and Markets
Laura Wood, Senior Manager.
press@researchandmarkets.com
U.S. Fax: 646-607-1907
Fax (outside U.S.): 353-1-481-1716
Sector: Internet and E-Commerce, Media and Entertainment

Contacts

Research and Markets
Laura Wood, Senior Manager.
press@researchandmarkets.com
U.S. Fax: 646-607-1907
Fax (outside U.S.): 353-1-481-1716
Sector: Internet and E-Commerce, Media and Entertainment