DUBLIN--(BUSINESS WIRE)--Research and Markets (http://www.researchandmarkets.com/research/af9b1c/game_theory_and_le) has announced the addition of Elsevier Science and Technology's new report "Game Theory and Learning for Wireless Networks. Fundamentals and Applications" to their offering.
Written by leading experts in the field, Game Theory and Learning for Wireless Networks Covers how theory can be used to solve prevalent problems in wireless networks such as power control, resource allocation or medium access control. With the emphasis now on promoting 'green' solutions in the wireless field where power consumption is minimized, there is an added focus on developing network solutions that maximizes the use of the spectrum available.
With the growth of distributed wireless networks such as Wi-Fi and the Internet; the push to develop ad hoc and cognitive networks has led to a considerable interest in applying game theory to wireless communication systems. Game Theory and Learning for Wireless Networks is the first comprehensive resource of its kind, and is ideal for wireless communications R&D engineers and graduate students.
Key Features:
- The first tutorial-style book that gives all the relevant theory at the right level of rigor, for the wireless communications engineer.
- Bridges the gap between theory and practice by giving examples and case studies showing how game theory can solve real-word problems.
- Contains algorithms and techniques to implement game theory in wireless terminals.
Authors:
Debbah, Merouane. Lasaulce, Samson.
For more information visit http://www.researchandmarkets.com/research/af9b1c/game_theory_and_le