Research and Markets: Global Animation & Gaming Market Size & Forecast (2011 - 2016) - Market is expected to grow from $122.20 billion in 2010 to $242.93 billion by 2016

DUBLIN--()--Research and Markets(http://www.researchandmarkets.com/research/a59cb4/global_animation) has announced the addition of the "Global Animation & Gaming Market Size & Forecast (2011 - 2016)" report to their offering.

Creativity and expansion of the target market are the major reasons for the massive registration of patents for animation. The U.S. leads the market for animation patents, due to wide scope and demand for locally generated animation content, and the presence of top industry players such as Disney and DreamWorks. There is a huge demand for 3D animation across the globe, and most of the animation industry players such as Disney Enterprises Inc, Adobe Systems Incorporated, and Sony Corporation are trying to grab a share of the 3D market.

Innovative gaming techniques such as massively multiplayer online games and online role playing games have given a new outlook to the gaming market. The U.S. registers the maximum number of patents due to government support and the presence of industry giants such as Microsoft Corporation, Electronic Arts Inc, and Disney among others.

The global animation and gaming market is expected to grow from $122.20 billion in 2010 to $242.93 billion by 2016. This represents a compound annual growth rate (CAGR) of 12.94% from 2011 to 2016.

Major driving force behind the animation market is government initiatives; whereas the gaming market is pulled up by greater penetration & accessibility to broadband internet. The lack of skills and piracy remain the restraining factors. Key issues in the industry today are consumers' shift from buying to renting and dropping prices due to rise of freemium models.

The overall animation and gaming market is segmented on the basis of animation and gaming sub segments. Animation includes e-Education, web designing, and animation entertainment. Furthermore, animation entertainment includes segments such as movies, Visual Effects (VFX), TV & Broadcast, and Direct to DVD. Movies are further divided into 2D animation and 3D animation. Gaming includes PC games, mobile games, console games, and online games.

Key Topics Covered:

  • Introduction
  • Executive Summary
  • Market Overview
  • Animation & Gaming Market Segments
  • Geographical Analysis
  • Competitive Landscape
  • Company Profiles

For more information visit http://www.researchandmarkets.com/research/a59cb4/global_animation

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Research and Markets
Laura Wood, Senior Manager,
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Contacts

Research and Markets
Laura Wood, Senior Manager,
press@researchandmarkets.com
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716