Research and Markets: 2011 Global Animation Industry Report: Strategies, Trends and Opportunities

DUBLIN--()--Research and Markets (http://www.researchandmarkets.com/research/25b17b/global_animation_i) has announced the addition of the "Global Animation Industry: Strategies, Trends and Opportunities 2011" report to their offering.

The rapid advancement of technology has made computer animation available to the masses and the animation industry is one of the fastest growing industries. The demand for animated entertainment has expanded with the increase in broadcasting hours by cable and satellite TV along with the growing popularity of the Internet. In the past, animation series were aimed at children aged nine and below. In recent years however, TV stations have been producing animation series for teenagers, adults and the whole family.

Animation series like The Simpsons and King of the Hill have been successfully aired on primetime TV.

The major markets include the United States, Canada, Japan, France, Britain and Germany. Licensing operations for T-shirts, caps and other items have also been a major source of revenue for animation companies. In Japan, several successful computer games have crossed over and have become animated series like Pokemon, Monster Farm, Power Stone and Detective Conan. More broadly speaking, animation is increasingly used in video games, and movies are also increasingly reliant on animation and computer graphic special effects.

Another key trend we are witnessing is the outsourcing of animation content to Asia. This market is increasingly being tapped by North American film and television program producers.

The major factor behind this shift of computer animation production to the Asia/Pacific region continues to be the availability of low cost, powerful computer animation platforms and much lower labor rates in the Asian and Pacific Rim countries compared to North America and Europe. The bulk of the outsourcing happens for 2D animation content with some amount of 3D content.

Key Topics Covered:

Global Animation Industry

History and Evolution

Why is Animation Different

Global Animation Studios Distribution and Capabilities

Computer Games

Computer Generated Imagery (CGI)

Size of the Global Animation Industry

Analysis of key players in 3D Animation Software Market

Japanese Anime Production Softwares

Proprietary 3D Softwares of Animation studios

Collaboration between Animation Studios and Software Firms

Content Creation Workflow in 2D Animation

Content Creation Lead Time Calculation in 2D Animation

Digital processing in 2D Animation

Content Creation Workflow in 3D Animation

Time Line of a Sample 3D production workflow

Role of Animation Software in the 3D Production Workflow

Production Management

Marketing Strategies for Animation Studios

And much much more.....to view the complete list of contents that make up this 500+ page report, click the link below

http://www.researchandmarkets.com/research/25b17b/global_animation_i

Contacts

Research and Markets
Laura Wood, Senior Manager,
press@researchandmarkets.com
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716

Contacts

Research and Markets
Laura Wood, Senior Manager,
press@researchandmarkets.com
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716