DUBLIN--(BUSINESS WIRE)--The "Global Metaverse Market in Travel and Tourism Industry 2022-2026" report has been added to ResearchAndMarkets.com's offering.
The metaverse market in the travel and tourism industry is poised to grow by $188.24 billion during 2022-2026, accelerating at a CAGR of 26.01% during the forecast period.
The market is driven by increasing demand for AR and VR technology, growing Internet penetration and implementation of 5G, and the introduction of digital assets in the metaverse.
This study identifies the increasing focus on increasing booking volume by enhancing the booking experience as one of the prime reasons driving the metaverse market in travel and tourism industry growth during the next few years. Also, increasing mergers and acquisitions in the travel and tourism industry and investments in new start-ups will lead to sizable demand in the market.
This report on the metaverse market in the travel and tourism industry provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis of the current global market scenario, the latest trends and drivers, and the overall market environment.
The metaverse market in travel and tourism industry analysis includes application segment and geographic landscape. The robust vendor analysis is designed to help clients improve their market position, and in line with this, the report provides a detailed analysis of several leading metaverse markets in travel and tourism industry vendors
Also, the metaverse market in the travel and tourism industry analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
Key Topics Covered:
1 Executive Summary
1.1 Market overview
2 Market Landscape
2.1 Market ecosystem
3 Market Sizing
3.1 Market definition
3.2 Market segment analysis
3.3 Market size 2021
3.4 Market outlook: Forecast for 2021-2026
4 Five Forces Analysis
4.1 Five forces summary
4.2 Bargaining power of buyers
4.3 Bargaining power of suppliers
4.4 Threat of new entrants
4.5 Threat of substitutes
4.6 Threat of rivalry
4.7 Market condition
5 Market Segmentation by Application
5.1 Market segments
5.2 Comparison by Application
5.3 AR - Market size and forecast 2021-2026
5.4 Blockchain - Market size and forecast 2021-2026
5.5 VR - Market size and forecast 2021-2026
5.6 MR - Market size and forecast 2021-2026
5.7 XR - Market size and forecast 2021-2026
5.8 Market opportunity by Application
6 Customer Landscape
6.1 Customer landscape overview
7 Geographic Landscape
7.1 Geographic segmentation
7.2 Geographic comparison
7.3 North America - Market size and forecast 2021-2026
7.4 Europe - Market size and forecast 2021-2026
7.5 APAC - Market size and forecast 2021-2026
7.6 South America - Market size and forecast 2021-2026
7.7 Middle East and Africa - Market size and forecast 2021-2026
7.8 US - Market size and forecast 2021-2026
7.9 China - Market size and forecast 2021-2026
7.10 Germany - Market size and forecast 2021-2026
7.11 Canada - Market size and forecast 2021-2026
7.12 UK - Market size and forecast 2021-2026
7.13 Market opportunity By Geographical Landscape
8 Drivers, Challenges, and Trends
8.1 Market drivers
8.2 Market challenges
8.3 Impact of drivers and challenges
8.4 Market trends
9 Vendor Landscape
9.1 Overview
9.2 Vendor landscape
9.3 Landscape disruption
9.4 Industry risks
10 Vendor Analysis
10.1 Vendors covered
10.2 Market positioning of vendors
- Accenture PLC
- ALTERATION INDORUSSIA.COM
- Ariva Digital
- Infosys Ltd.
- LynKey International Ltd.
- Marriott International Inc.
- Mytaverse Inc.
- Powerbridge Technologies Co. Ltd.
- Qatar Airways Group
- Queppelin
- Wilkins Avenue AR
For more information about this report visit https://www.researchandmarkets.com/r/66t2a6