DUBLIN--(BUSINESS WIRE)--The "Gaming Software (COVID-19 Impact) - Thematic Research" report has been added to ResearchAndMarkets.com's offering.
The COVID-19 outbreak has now spread across the world, leaving a trail of destruction in its wake. This report discusses the impact of the virus on leading companies in the gaming software sector.
Key Highlights
- In the short-term, COVID-19 might have a positive impact on the gaming sector, as people forced to stay at home look for ways to entertain themselves.
- The 39% increase in global mobile game downloads recorded in February 2020 by app analytics firm Sensor Tower was largely attributed to the lockdown imposed in China.
- Popular title Honor of Kings, published by Tencent Games, hit an all-time high for daily average users during the last week of January 2020. As well as more downloads, game publishers are reporting an increase in revenue from in-game purchases, which they are also attributing to global restrictions on movement.
- However, the medium to long-term picture may not be so rosy. Several major trade events in the industry's calendar - including E3, the year's biggest gaming show which normally takes place in June - have been canceled.
- These trade events are vital to the industry as they are where new consoles and games are launched, and ground-breaking partnerships are announced.
Report Scope
- This report analyzes the impact of COVID-19 on the global gaming software sector.
- It identifies those companies that may benefit from the impact of COVID-19 over a 12-month period, as well as those companies that will lose out.
- It includes a thematic screen, that ranks the leading companies in this sector on the basis of overall leadership in the 10 themes that matter most to their industry, including COVID-19. This generates a leading indicator of future performance.
Reasons to Buy
- COVID-19 is by far the most significant theme to affect the technology industry in 2020. It is effectively a stress test on companies' ability to cope with extreme shocks.
- COVID-19 will test the financial robustness of companies. Many companies will not survive this initial phase. Almost all others will suffer a significant drop in revenues.
- This report will help you understand the impact of COVID-19 on the gaming software sector and identify which types of companies could potentially benefit from the impact of COVID-19, as well as those businesses that are set to lose out.
Key Topics Covered
- COVID-19 is Now a Major Theme for 2020
- COVID-19 Impact on Gaming Software
- Gaming Software Sector Scorecard
- Thematic Briefing
Companies Mentioned
- Tencent
- Epic Games
- Valve Corp
- Activision Blizzard
- NetEase
- Microsoft
- Razer
- Zynga
- Amazon
- Nexon
- GungHo Online
- Electronic Arts
- Square Enix
- DeNA
- IGG
- Sea
- Take-Two Interactive
- Alphabet
- Sony
- Nintendo
- Boyaa
- Bandai Namco
- Changyou.Com
- NCSoft
- Ubisoft
- Colopl
- Glu Mobile
- Gamevil
- Asus
- Sega Sammy
- Konami
- Kingsoft
- Capcom
- Webzen
- Apple
- Vivendi
- Playtech
For more information about this report visit https://www.researchandmarkets.com/r/u5cbcq.