DUBLIN--(BUSINESS WIRE)--The "China Digital Gaming Market (2018-2023)" report has been added to ResearchAndMarkets.com's offering.
The Chinese digital gaming market is fundamentally different from other digital gaming markets, particularly those of western countries. Game censorship in China is extremely stringent, and regulatory bodies often ban the licenses of video games that are deemed inappropriate for the cultural development of young gamers. Despite such limitations, China has become one of the largest digital gaming markets in the world, and has grown exponentially in the past few years due to the popularity of mobile games and eSports in the country. The China digital gaming market is expected to expand at a CAGR of 15.4% during 2018-2023, and reach a revenue of USD 83.79 Bn by 2023.
The China digital gaming market is classified into three segments - based on platforms (PC games, console games, and mobile games), revenue models (freemium, pay to play, and advertising), and game genres (shooter, role-playing, arena-fighting, and others [sports, adventure, strategy, etc.]).
Key Topics Covered:
Chapter 1. Executive summary
1.1. Market scope and segmentation
1.2. Key questions answered in this study
1.3. Executive summary
Chapter 2: Introduction
2.1. Market definitions
2.2. Different revenue models
2.2. Different game genres
2.3. Value chain of games
Chapter 3: China digital gaming market - overview
3.1. Market overview
3.2. Market trends
3.3. Market drivers
3.4. Market challenges
Chapter 4: China digital gaming market segmentation - based on platforms
4.1. China market share and size (USD Bn - 2018) - based on platforms (PC games, console games, and mobile games)
4.2. China PC games market
4.3. China mobile games market
4.4. China console games market
Chapter 5: China digital gaming market segmentation - based on revenue models
5.1. China market share and size (USD Bn - 2018) - based on revenue models (freemium, pay to play, advertising)
5.2. China freemium model market
5.3. China pay to play model market
5.4. China advertising model market
Chapter 6: China digital gaming market segmentation - based on genres
6.1. China market share and size (USD Bn - 2018) - based on genres (role-playing games, shooter games, arena-fighting games, others [sports, strategy, adventure])
6.2. Role playing games genre market
6.3. Shooter genre market
6.4. Arena-fighting genre market
Chapter 7: China digital gaming market - spend analysis
7.1. PC games - average spending and paid gamers
7.2. Console games - average spending and paid gamers
7.3. Mobile games - average spending and paid gamers
7.4. Spend analysis
Chapter 8: Competitive landscape
8.1. Tencent
8.2. Netease
8.3. Kongzhong
8.4. Shanda
8.5. 37 Interactive
Chapter 9: Market share of companies
9.1. China digital gaming market - share of companies
9.2. China PC gaming market - share of companies
9.3. China mobile gaming market - share of companies
Chapter 10: Conclusion
Companies Mentioned
- 37 Interactive
- China Mobile
- China Telecom
- China Unicom
- Huawei
- Kongzhong
- Netease
- Shanda
- Subor
- Tencent
- ZTE Corporation
For more information about this report visit https://www.researchandmarkets.com/r/b3cn9d