DUBLIN--(BUSINESS WIRE)--The "Global Virtual Reality market - By Component, Compatibility, Region - Market Size, Demand Forecasts, Industry Trends and Updates (2016-2022)" report has been added to Research and Markets' offering.
The Global Virtual Reality market was USD 3.71 billion in 2016 and is estimated to reach USD 31.07 billion by 2022 at a CAGR of 42.5% for the forecasted period. Gaming consoles will emerge as the most favored devices for playing games equipped with VR technology.
The increasing use of head-mounted displays (HMDs) in the entertainment and gaming sector, declining prices of displays and other hardware components of HMDs, and use of VR for training and simulation in the defense sector are the major factors driving the virtual reality market.
Lack of awareness about VR technology in games, high initial investment, compatibility issues of virtual reality devices with consoles, spatial discomfort and the risk of other physical and mental ailments may pose a challenge to the otherwise growing industry for VR technology in video games.
Companies Mentioned
- Microsoft
- Samsung
- GoPro
- Sony
- HTC
- NextVR
- Jaunt
- Sureal
- CryWorks
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Others
Key Topics Covered:
1. Research Methodology
2. Executive Summary
3. Market Overview
4. Market Dynamics
5. Global Virtual Reality Market Segmentation, Forecasts and Trends - By Revenue
6. By Component
7. By Compatibility
8. By Region
9. Vendor Market Share Analysis
10. Company Profiles
11. Industry Structure
12. Global Virtual Reality market - Road Ahead
For more information about this report visit https://www.researchandmarkets.com/research/l4h4q7/global_virtual