LONDON--(BUSINESS WIRE)--According to the latest research study released by Technavio, the global gaming peripheral market is expected to grow at a CAGR of over 25% until 2019.
This research report titled ‘Global Gaming Peripheral Market 2015-2019’, provides an in-depth analysis of market growth in terms of revenue and emerging market trends. This market research report also includes up to date analysis and forecasts for various market segments and all leading regions.
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“The market is predicted to grow with the launch of various next-generation consoles. Nintendo is set to launch their next-generation gaming consoles in 2016, which will drive the growth of the market in 2017. Post 2019, Xbox and PS4 are also predicted to launch their next-generation gaming consoles over the next four years,” said Soumya Mutsuddi, one of Technavio’s lead research analysts for gaming.
“The global gaming peripherals market is fragmented with the presence of many local and global vendors and faces intense competition. Popularity of counterfeit peripherals is expected to further intensify market competition during the forecast period. To stay ahead in the market, vendors are expected to launch many new features, enhanced look, and low priced products during the forecast period,” added Soumya.
Global gaming peripherals market segmentation by product 2014
- Controllers 49.06%
- Headsets 24.09%
- Keyboards 13.67%
- Mouse 10.98%
- Mouse pads 2.20%
Global gaming controllers market: largest segment
As of 2014, the gaming controllers market was valued at close to USD 2.77 billion. Gaming controllers are the basic need for a better gaming experience. They provide an enhanced and comfortable gaming experience. The ever-growing gaming market and its integration with latest technologies is anticipated to foster the demand for controllers through 2019.
Availability of controllers for gaming on smartphone and tablet devices is key trend in this segment. In 2015, teams up with Capcom announced their plan to design next-generation Street Fighter V fighting gaming controllers for PlayStation 4. With many similar product launches predicted to be in the pipeline, the adoption of high end controllers is also set to rise during the forecast period to propel this market’s growth.
Global gaming headsets market: second largest segment
Gaming headsets equipped with the latest version of Bluetooth technology are the latest trend among buyers in the market. Developments in Bluetooth chip technology reduce power consumption while it improves the range and quality of sound. Latest smartphones and headphones also support NFC connectivity, which allow devices to be paired with a single tap. The market will also likely witness a boom in the demand for 3D headphones during the forecast period. 3D headphones provide surround sound and these headsets use a special kind of sensor, which detects direction and produces sound effects accordingly.
The major driver influencing the global gaming headsets market is the increasing popularity of e-sports leagues. eSports leagues are a career option for many gamers, making gaming headsets mandatory. The number of professional e-athletes is the highest in the Far East and Eastern Europe. With growing numbers, the global gaming headsets market is predicted to reach close to USD 2 billion by 2019.
Global gaming keyboards market
The gaming keyboards segment is popular in APAC and the rising trend of e-sports leagues has further propelled its utilization. Gaming keyboards have huge market potential as most professional games are played on PCs. The differentiating factor between gaming keyboards and general-purpose keyboards is the high endurance limit of gaming keyboards. It has limited scope for technology upgrades.
Despite these challenges, the market will continue to grow in the forecast period. As of 2014, the segment was valued at USD 0.77 billion and forecast to witness a steady growth phase over the next four years.
Browse related reports:
- Global PC Peripherals Market 2015-2019 - Market Research
- Global Gaming Headset Market - Industry Analysis 2015-2019
- Global E-sports Market 2015-2019
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