DUBLIN--(BUSINESS WIRE)--Dublin - Research and Markets (http://www.researchandmarkets.com/research/xj2nwp/games_software_in) has announced the addition of the "Games Software in Japan" report to their offering.
Games Software in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Japan games software market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
Highlights:
-The games software market consists of the total revenues generated through the sale of console games and PC & Mac games. Console games includes the software used in games consoles hardware such as the Nintendo Wii, Playstation 3 and Xbox 360. This also includes the software that is used in wireless or portable handheld devices such as the Nintendo DS, mobile and personal digital assistants (pdas), Playstation Portable and Game Boy Advance. This category excludes the revenue generated through the sales of games consoles and handheld devices.
-The Japanese games software market is forecast to generate total revenues of $5.1 billion in 2011, representing a compound annual rate of change (CARC) of -2% between 2007 and 2011.
-Sales generated through other specialists are expected to be the most lucrative for the Japanese games software market in 2011, with total revenues of $2.2 billion, equivalent to 43.5% of the market's overall value.
-The performance of the market is forecast to accelerate, with an anticipated CAGR of 1.9% for the five-year period 2011 - 2016, which is expected to drive the market to a value of $5.6 billion by the end of 2016.
Features:
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software market in Japan
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Japan
Leading company profiles reveal details of key games software market players' global operations and financial performance
For more information visit http://www.researchandmarkets.com/research/xj2nwp/games_software_in