DUBLIN--(BUSINESS WIRE)--Research and Markets (http://www.researchandmarkets.com/research/c0b414/4q_2011_egypt_mobi) has announced the addition of IE Market Research Corp.'s new report "4Q.2011 Egypt Mobile Entertainment Market Forecast, 2008 - 2016: Total Revenues in Egypt's Mobile Multimedia Market to rise to $101 million in 2016" to their offering.
Egypt Mobile Entertainment Market Forecast provides a comprehensive forecast of country-specific mobile entertainment usage among consumers. We provide quarterly historical (2008 - 2011) data and annual forecasts (2012 - 2016) for Mobile Music (Total Users, Retail Revenues, Wholesale Revenues, ARPU), Mobile Gaming (Total Users, Total Events, Revenues, Average Spend per Event), Mobile Personalisation (Total Users, Paid Personalisation Events, Revenues, Average Spend per Event), Mobile TV (Total Users, Total Events, Revenues, Average Spend per Event), and Other Premium Content (Total Users, Average Spend per Event, Total Events, Revenue).
Estimates are based on both demand-side on-line consumer surveys and supply-side on-line interviews with executives. On the demand side, we undertake detailed on-line surveys at the country level in the "IEMR 50" list of countries where we undertake primary field surveys based on our quarterly Global Consumer Telecommunications Survey.
This survey looks at telecommunications usage and trends of 50,000 consumers in these 50 markets which represent over 80% of the world's population and 85% of the world's mobile subscriber base. These demand side surveys are conditioned by supply side interviews that we conduct with leading companies.
This report provides answers to all of the following questions:
- What are the key trends in the global mobile entertainment market and in specific countries? How will this market grow over the next five years?
- Which region/country is experiencing the fastest growth in mobile entertainment usage in the world? What are the key trends in each region/country?
- Within the mobile multimedia industry, which segment is growing faster than others: Mobile Music, Mobile Gaming, Mobile Personalisation, Mobile TV, or Other Premium Content? How does this differ across regions/countries?
For more information visit http://www.researchandmarkets.com/research/c0b414/4q_2011_egypt_mobi