REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ:ERTS) today announced preliminary financial results for its third fiscal quarter ended December 31, 2010.
“We had a solid third quarter with non-GAAP earnings up more than 75% year-over-year,” said Eric Brown, Chief Financial Officer. “EA reported 39% growth in digital and is tracking toward our $750 million full year non-GAAP digital revenue target.”
“We are pleased to report another strong quarter,” said John Riccitiello, Chief Executive Officer. “Our $600 million stock buyback demonstrates our confidence in EA’s digital strategy.”
Selected Operating Highlights and Metrics:
- In 2010, in Western markets, EA was the #1 publisher on high definition consoles (PlayStation®3 and Xbox 360®).
- In Western markets in the third quarter, EA was the #1 publisher in the Apple App StoreSM for both iPhone® and iPad™ and #1 on Microsoft Windows® Phone 7.
- Two of our third quarter frontline titles, Medal of Honor™ and Need For Speed™ Hot Pursuit, sold in more than five million units to date.
- In 2010, EA launched five games which sold in more than five million units each – FIFA 11, Medal of Honor, Madden NFL 11, Need for Speed Hot Pursuit and Battlefield: Bad Company™ 2.
- EA’s SCRABBLE game outsold every book to become the #1 selling item on Kindle in the last week of December.
- On Facebook®, Madden NFL Superstars and FIFA Superstars have attracted loyal audiences and good monetization.
- Dead Space™ 2 launched last week with a critical index of 91 – outscoring the original Dead Space and outselling it two-to-one.
Q3 FY11 Financial Highlights:
Non-GAAP net revenue was $1,410 million, consistent with guidance of $1,375 million to $1,500 million. Non-GAAP EPS were $0.59, at the high end of guidance of $0.50 to $0.60.
(in millions of $ except per share amounts) |
Quarter |
Quarter |
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Net Digital Revenue | $ | 195 | $ | 133 | ||||
Net Publishing Packaged Goods and Other Revenue | 767 | 845 | ||||||
Net Distribution Packaged Goods Revenue | 91 | 265 | ||||||
GAAP Total Net Revenue | 1,053 | 1,243 | ||||||
Non-GAAP Net Digital Revenue | $ | 211 | $ | 152 | ||||
Non-GAAP Net Publishing Packaged Goods and Other Revenue | 1,108 | 929 | ||||||
Non-GAAP Net Distribution Packaged Goods Revenue | 91 | 265 | ||||||
Non-GAAP Total Net Revenue | 1,410 | 1,346 | ||||||
GAAP Net Loss | (322 | ) | (82 | ) | ||||
Non-GAAP Net Income | 196 | 109 | ||||||
GAAP Diluted Loss Per Share | (0.97 | ) | (0.25 | ) | ||||
Non-GAAP Diluted Earnings Per Share | 0.59 | 0.33 | ||||||
Cash Flow from Operations |
349 |
221 |
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Trailing Twelve Month (TTM) Financial Highlights: |
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(in millions of $ except per share data) |
Year |
Year |
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GAAP Net Revenue | $ | 3,478 | $ | 3,535 | ||||
GAAP Net Loss | (397 | ) | (749 | ) | ||||
GAAP Diluted Loss Per Share | (1.20 | ) | (2.31 | ) | ||||
Non-GAAP Net Revenue | 3,683 | 3,918 | ||||||
Non-GAAP Net Income | 173 | 2 | ||||||
Non-GAAP Diluted Earnings Per Share | 0.52 | 0.00 | ||||||
Cash Flow from Operations |
320 |
114 |
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Q3 FY11 Digital Metrics: |
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(in millions) |
Quarter |
Quarter |
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GAAP Net Mobile Revenue | $ | 59 | $ | 56 | ||||
Monthly Active Users (MAU) in Social Games | 39 | 58 | ||||||
Core Registered Users | 98 | 50 | ||||||
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Stock Repurchase Program
EA has announced that its Board of Directors has authorized a program to repurchase up to $600 million of EA’s common stock over the next eighteen months.
Under the program, EA may purchase stock in the open market or through privately negotiated transactions in accordance with applicable securities laws, including pursuant to pre-arranged stock trading plans. The timing and actual amount of the stock repurchases will depend on several factors including price, capital availability, regulatory requirements, alternative investment opportunities and other market conditions. EA is not obligated to repurchase any specific number of shares under the program and the repurchase program may be modified, suspended or discontinued at any time.
Business Outlook as of February 1, 2011
The following forward-looking statements, as well as those made above, reflect expectations as of February 1, 2011. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors, including: product development delays; competition in the industry; the health of the economy in the U.S. and abroad and the related impact on discretionary consumer spending; changes in anticipated costs; expected savings and impact on EA’s operations of the Company’s cost reduction plan; consumer demand for console hardware and the ability of the console manufacturers to produce an adequate supply of consoles to meet that demand; changes in foreign exchange rates; the financial impact of potential future acquisitions by EA; the popular appeal of EA’s products; EA’s effective tax rate; and other factors detailed in this release and in EA’s annual and quarterly SEC filings.
Fourth Quarter Fiscal Year 2011 Expectations – Ending March 31, 2011
- GAAP net revenue is expected to be approximately $975 to $1,075 million.
- Non-GAAP net revenue is expected to be approximately $850 to $950 million.
- GAAP diluted earnings per share is expected to be approximately $0.38 to $0.51.
- Non-GAAP diluted earnings per share is expected to be approximately $0.15 to $0.25.
- For purposes of calculating fourth quarter fiscal year 2011 earnings per share, the Company estimates a diluted share count of 337 million.
-
Expected non-GAAP net income excludes the following items from
expected GAAP net income:
- Non-GAAP net revenue is expected to be approximately $125 million lower than GAAP net revenue due to the impact of the change in deferred net revenue (packaged goods and digital content);
- Approximately $40 million of estimated stock-based compensation;
- Approximately $17 million of acquisition-related expenses;
- Approximately $5 million of restructuring charges; and
- Non-GAAP tax expenses are expected to be $14 to $26 million higher than GAAP tax expenses.
Fiscal Year 2011 Expectations – Ending March 31, 2011
EA is revising its full year FY11 non-GAAP guidance for net revenue and raising the lower end of its earnings per share guidance range.
- GAAP net revenue is expected to be approximately $3.473 to $3.573 billion and non-GAAP net revenue is expected to be approximately $3.682 to $3.782 billion.
- GAAP operating expense is expected to be approximately $2.35 billion and non-GAAP operating expense is expected to be approximately $2.0 billion.
- GAAP diluted loss per share is expected to be approximately ($0.90) to ($0.77).
- Non-GAAP diluted earnings per share is expected to be approximately $0.60 to $0.70.
- For purposes of calculating fiscal year 2011 earnings/(loss) per share, the Company estimates a share count of 331 million for loss per share computations and 334 million for earnings per share computations.
-
Expected non-GAAP net income excludes the following items from
expected GAAP net loss:
- Non-GAAP net revenue is expected to be approximately $209 million higher than GAAP revenue due to the impact of the change in deferred net revenue (packaged goods and digital content);
- Approximately $176 million of estimated stock-based compensation;
- Approximately $45 million of acquisition-related expenses;
- Approximately $167 million of restructuring charges;
- Approximately $23 million from net gains on sale of strategic investments; and
- Non-GAAP tax expenses are expected to be $73 to $85 million higher than GAAP tax expenses.
Fiscal Year 2011 Key Titles by Label and Platform
Q1 | ||||||||||
Games | Skate™ 3 | Console | ||||||||
Green Day Rock Band™ (1) | Console | |||||||||
APB All Points Bulletin (1) | PC | |||||||||
Sports | 2010 FIFA World Cup South Africa™ | Console | Handheld/Mobile | |||||||
Tiger Woods PGA TOUR® Online | PC | |||||||||
Tiger Woods PGA TOUR® 11 | Console | |||||||||
Q2 | ||||||||||
Games | Need for Speed™ World | PC | ||||||||
Sports | NCAA® Football 11 | Console | ||||||||
Madden NFL 11 | Console | Handheld/Mobile | ||||||||
FIFA 11 | Console | Handheld/Mobile | PC | |||||||
NHL® 11 | Console | |||||||||
FIFA Online 3 | PC | |||||||||
Play | MySims Skyheroes™ | Console | Handheld/Mobile | |||||||
Q3 | ||||||||||
Games | Medal of Honor™ | Console | Handheld/Mobile | PC | ||||||
Need For Speed™ Hot Pursuit | Console | Handheld/Mobile | PC | |||||||
Rock Band® 3 (1) | Console | Handheld/Mobile | ||||||||
Sports | EA SPORTS™ MMA | Console | Handheld/Mobile | |||||||
FIFA Manager 11 | PC | |||||||||
NBA Jam | Console | |||||||||
EA SPORTS Active NFL Training Camp | Console | |||||||||
EA SPORTS Active 2 | Console | Handheld/Mobile | ||||||||
Play | HASBRO FAMILY GAME NIGHT 3 | Console | ||||||||
LITTLEST PET SHOP 3: Biggest Stars series | Handheld/Mobile | |||||||||
MONOPOLY Streets | Console | Handheld/Mobile | ||||||||
Harry Potter and the Deathly Hallows™ Part 1 | Console | Handheld/Mobile | PC | |||||||
Create™ | Console | PC | ||||||||
The Sims™ 3 | Console | Handheld/Mobile | ||||||||
Q4 | ||||||||||
Games | Dead Space™ 2 | Console | Handheld/Mobile | PC | ||||||
Dragon Age™ 2 | Console | PC | ||||||||
Bulletstorm™ (2) | Console | PC | ||||||||
Crysis® 2 (2) | Console | PC | ||||||||
Need For Speed™ Shift 2 | Console | PC | ||||||||
Rango (1) | Console | |||||||||
Sports | Fight Night Champion | Console | ||||||||
Tiger Woods PGA TOUR 12: The Masters® | Console | Handheld/Mobile | ||||||||
Play | The Sims™ Medieval | PC | ||||||||
Darkspore™ | PC |
Note: (1) Distribution Title, (2) Co-Published Title
The Key Titles Schedule for fiscal year 2011 is current as of February 1, 2011 and is subject to change. Electronic Arts assumes no obligation to update this schedule.
Conference Call and Supporting Documents
Electronic Arts will host a conference call today at 2:00 pm PT (5:00 pm ET) to review its results for the third quarter ended December 31, 2010 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: (706) 643-3915, access code 37361642, or via webcast at http://ir.ea.com.
EA will also post a slide presentation that accompanies the call at http://ir.ea.com.
A dial-in replay of the conference call will be provided until February 8, 2011 at (706) 645-9291, access code 37361642. A webcast archive of the conference call will be available for one year at http://ir.ea.com.
Non-GAAP Financial Measures
To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss) and historical and estimated non-GAAP diluted earnings (loss) per share. These non-GAAP financial measures exclude the following items, as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:
- Acquisition-related expenses
- Change in deferred net revenue (packaged goods and digital content)
- Gain (loss) on strategic investments
- Loss on lease obligation and facilities acquisition
- Loss on licensed intellectual property commitment
- Restructuring charges
- Stock-based compensation
- Income tax adjustments
Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.
Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of the Company’s performance to prior periods.
In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:
Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include, expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicated there has been a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. Because the final purchase price paid for an acquisition necessarily reflects the accounting value assigned to both contingent consideration and to the intangible assets (including acquired in-process technology and goodwill), when analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results. Electronic Arts believes that such an approach is useful in understanding the long-term return provided by an acquisition and that investors benefit from a supplemental non-GAAP financial measure that excludes the accounting expense.
Change in Deferred Net Revenue (Packaged Goods and Digital Content). Electronic Arts is not able to objectively determine the fair value of the online service included in certain of its packaged goods and digital content. As a result, the Company recognizes the revenue from the sale of these games and content over the estimated online service period. In other transactions, at the date we sell the software product we have an obligation to provide incremental unspecified digital content in the future without an additional fee. In these cases, we account for the sale of the software product as a multiple element arrangement and recognize the revenue on a straight-line basis over the estimated life of the game. Internally, Electronic Arts’ management excludes the impact of the change in deferred net revenue related to packaged goods games and digital content in its non-GAAP financial measures when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. The Company believes that excluding the impact of the change in deferred net revenue from its operating results is important to (1) facilitate comparisons to prior periods during which the Company was able to objectively determine the fair value of the online service and not delay the recognition of significant amounts of net revenue related to online-enabled packaged goods and (2) understanding our operations because all related costs are expensed as incurred instead of deferred and recognized ratably.
Gain (Loss) on Strategic Investments. From time to time, the Company makes strategic investments. Electronic Arts’ management excludes the impact of any losses and gains on such investments when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. In addition, the Company believes that excluding the impact of such losses and gains on these investments from its operating results is important to facilitate comparisons to prior periods.
Loss on Lease Obligation and Facilities Acquisition. During the second quarter of fiscal 2010, Electronic Arts completed the acquisition of its headquarters facilities in Redwood City, California pursuant to the terms of the loan financing agreements underlying the build-to-suit leases for the facilities. These leases expired in July 2009, and had previously been accounted for as operating leases. The total amount paid under the terms of the leases was $247 million, of which $233 million related to the purchase price of the facilities and $14 million was for the loss on our lease obligation. In addition, Electronic Arts recorded a tax benefit of approximately $31 million, consisting of approximately $6 million related to the loss on our lease obligation, and a $25 million reduction in our valuation allowance due to the acquisition. As a result of this lease obligation and facility acquisition, on an after-tax basis, Electronic Arts incurred a positive net income effect of $17 million. Electronic Arts’ management excluded the effect of this transaction when evaluating the Company’s operating performance and when assessing the performance of its management team during this period and will continue to do so, when it plans, forecasts and analyzes future periods.
Loss on Licensed Intellectual Property Commitment. During the fourth quarter of fiscal 2009, Electronic Arts amended an agreement with a content licensor. This amendment resulted in the termination of our rights to use the licensor’s intellectual property in certain products and we incurred a related estimated loss of $38 million. This significant non-recurring loss is excluded from our non-GAAP financial measures in order to provide comparability between periods. Further, the Company excluded this loss when evaluating its operating performance and the performance of its management team during this period and will continue to do so when it plans, forecasts and analyzes future periods.
Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete, extraordinary event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.
Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.
Video game platforms have historically had a life cycle of four to six years, which causes the video game software market to be cyclical. The Company’s management analyzes its business and operating performance in the context of these business cycles, comparing Electronic Arts’ performance at similar stages of different cycles. For comparability purposes, Electronic Arts believes it is useful to provide a non-GAAP financial measure that excludes stock-based compensation in order to better understand the long-term performance of its core business.
Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate of 28 percent internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company has applied the same 28 percent tax rate to its non-GAAP financial results.
In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measure to the historical non-GAAP financial measures used in this press release.
Forward-Looking Statements
Some statements set forth in this release, including the estimates relating to EA’s fiscal year 2011 guidance information under the heading “Business Outlook”, and the fiscal year 2011 key title slate, contain forward-looking statements that are subject to change. Statements including words such as "anticipate", "believe", “estimate” or "expect" and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements.
Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the general health of the U.S. and global economy and the related impact on discretionary consumer spending; fluctuations in foreign exchange rates; consumer spending trends; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the consumer demand for, and the availability of an adequate supply of console hardware units (including the Xbox 360® video game and entertainment system, the PlayStation®3 computer entertainment system and the Wii™); the Company’s ability to predict consumer preferences among competing hardware platforms; the financial impact of recent acquisitions and potential future acquisitions by EA; the Company’s ability to realize the anticipated benefits of acquisitions; the seasonal and cyclical nature of the interactive game segment; the Company’s ability to attract and retain key personnel; changes in the Company’s effective tax rates; the performance of strategic investments; the impact of certain accounting requirements, such as the Company’s ability to estimate and recognize goodwill impairment charges and determine deferred tax valuation allowances; adoption of new accounting regulations and standards; potential regulation of the Company’s products in key territories; developments in the law regarding protection of the Company’s products; the Company’s ability to secure licenses to valuable entertainment properties on favorable terms; the stability of the Company’s key customers, and other factors described in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2010.
These forward-looking statements are current as of February 1, 2011. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.
While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2010. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2010.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA MobileTM and POGOTM. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.
EA, EA SPORTS, EA Mobile, POGO, Dead Space, EA SPORTS Active, Medal of Honor, MySims, MySims SkyHeroes, Need for Speed, Skate, Create, Darkspore and The Sims are trademarks of Electronic Arts Inc. Dragon Age is a trademark of EA International (Studio and Publishing) Ltd. Battlefield: Bad Company is a trademark of EA Digital Illusions CE AB. FAMILY GAME NIGHT, LITTLEST PET SHOP, SCRABBLE and MONOPOLY are trademarks of Hasbro and used with permission. Crysis is a registered trademark of Crytek. HARRY POTTER characters, names and related indicia are trademarks of and © Warner Bros. Entertainment Inc. APB All Points Bulletin is a trademark of Realtime Worlds Inc. and its affiliated companies. Bulletstorm is a trademark or registered trademark of People Can Fly in the United States of America and elsewhere. Harmonix, Rock Band, Rock Band 2, Rock Band 3, Rock Band Network and all related titles and logos are trademarks of Harmonix Music Systems, Inc., an MTV Networks company. John Madden is a trademark or other intellectual property of Red Bear, Inc. or John Madden.
NFL is a trademark of the National Football League. NBA is a registered trademark of NBA Properties, Inc. NCAA is a registered trademark of the National Collegiate Athletic Association. 2010 FIFA World Cup South Africa is a trademark of FIFA. ‘TIGERWOODS’ is a trademark of ETW Corp. PGA TOUR is a registered trademark of PGA TOUR, INC. “Masters” is a trademark of Augusta National, Inc. NHL is a registered trademark of National Hockey League. Microsoft, Windows, Xbox and Xbox 360 are trademarks of the Microsoft group of companies. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. Wii is a trademark of Nintendo. Apple, iPhone and iPad are trademarks and App Store is a service mark of Apple Inc. Kindle is a registered trademark of Amazon Technologies, Inc. Facebook is a registered trademark of Facebook, Inc. All other trademarks are the property of their respective owners.
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||||||||
Unaudited Condensed Consolidated Statements of Operations | |||||||||||||||||||||
(in millions, except per share data) | |||||||||||||||||||||
Three Months Ended | Nine Months Ended | ||||||||||||||||||||
December 31, | December 31, | ||||||||||||||||||||
2010 | 2009 | 2010 | 2009 | ||||||||||||||||||
Net revenue | $ | 1,053 | $ | 1,243 | $ | 2,499 | $ | 2,675 | |||||||||||||
Cost of goods sold | 586 | 654 | 1,171 | 1,568 | |||||||||||||||||
Gross profit | 467 | 589 | 1,328 | 1,107 | |||||||||||||||||
Operating expenses: | |||||||||||||||||||||
Marketing and sales | 253 | 208 | 553 | 559 | |||||||||||||||||
General and administrative | 75 | 84 | 226 | 241 | |||||||||||||||||
Research and development | 273 | 290 | 825 | 918 | |||||||||||||||||
Acquisition-related contingent consideration | 1 | - | (25 | ) | - | ||||||||||||||||
Amortization of intangibles | 14 | 14 | 44 | 38 | |||||||||||||||||
Restructuring and other | 154 | 100 | 162 | 120 | |||||||||||||||||
Total operating expenses | 770 | 696 | 1,785 | 1,876 | |||||||||||||||||
Operating loss | (303 | ) | (107 | ) | (457 | ) | (769 | ) | |||||||||||||
Gain (loss) on strategic investments | - | (1 | ) | 23 | (25 | ) | |||||||||||||||
Interest and other income (expense), net | - | (2 | ) | 6 | 8 | ||||||||||||||||
Loss before provision for (benefit from) income taxes | (303 | ) | (110 | ) | (428 | ) | (786 | ) | |||||||||||||
Provision for (benefit from) income taxes | 19 | (28 | ) | (1 | ) | (79 | ) | ||||||||||||||
Net loss | $ | (322 | ) | $ | (82 | ) | $ | (427 | ) | $ | (707 | ) | |||||||||
Loss per share | |||||||||||||||||||||
Basic and diluted | $ | (0.97 | ) | $ | (0.25 | ) | $ | (1.29 | ) | $ | (2.18 | ) | |||||||||
Number of shares used in computation | |||||||||||||||||||||
Basic and diluted | 332 | 325 | 330 | 324 | |||||||||||||||||
Non-GAAP Results (in millions, except per share data) | |||||||||||||||||||||
The following tables reconcile the Company's net loss and loss per share as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles ("GAAP") to its non-GAAP net income and non-GAAP diluted earnings per share. | |||||||||||||||||||||
Three Months Ended | Nine Months Ended | ||||||||||||||||||||
December 31, | December 31, | ||||||||||||||||||||
2010 | 2009 | 2010 | 2009 | ||||||||||||||||||
Net loss | $ | (322 | ) | $ | (82 | ) | $ | (427 | ) | $ | (707 | ) | |||||||||
Acquisition-related expenses | 18 | 16 | 28 | 46 | |||||||||||||||||
Change in deferred net revenue (packaged goods and digital content) | 357 | 103 | 334 | 634 | |||||||||||||||||
Loss on lease obligation (G&A) | - | - | - | 14 | |||||||||||||||||
Loss on licensed intellectual property commitment (COGS) | - | - | (1 | ) | (2 | ) | |||||||||||||||
Loss (gain) on strategic investments | - | 1 | (23 | ) | 25 | ||||||||||||||||
Restructuring and other | 154 | 100 | 162 | 120 | |||||||||||||||||
Stock-based compensation | 46 | 42 | 136 | 119 | |||||||||||||||||
Income tax adjustments | (57 | ) | (71 | ) | (59 | ) | (127 | ) | |||||||||||||
Non-GAAP net income | $ | 196 | $ | 109 | $ | 150 | $ | 122 | |||||||||||||
Non-GAAP diluted earnings per share | $ | 0.59 | $ | 0.33 | $ | 0.45 | $ | 0.37 | |||||||||||||
Number of shares used in computation | |||||||||||||||||||||
Basic | 332 | 325 | 330 | 324 | |||||||||||||||||
Diluted | 335 | 327 | 333 | 326 | |||||||||||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES | ||||||||||
Unaudited Condensed Consolidated Balance Sheets | ||||||||||
(in millions) | ||||||||||
December 31, | March 31, | |||||||||
2010 |
2010 (a) |
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ASSETS | ||||||||||
Current assets: | ||||||||||
Cash and cash equivalents | $ | 1,353 | $ | 1,273 | ||||||
Short-term investments | 511 | 432 | ||||||||
Marketable equity securities | 107 | 291 | ||||||||
Receivables, net of allowances of $336 and $217, respectively | 390 | 206 | ||||||||
Inventories | 105 | 100 | ||||||||
Deferred income taxes, net | 22 | 44 | ||||||||
Other current assets | 226 | 239 | ||||||||
Total current assets | 2,714 | 2,585 | ||||||||
Property and equipment, net | 502 | 537 | ||||||||
Goodwill | 1,107 | 1,093 | ||||||||
Acquisition-related intangibles, net | 160 | 204 | ||||||||
Deferred income taxes, net | 44 | 52 | ||||||||
Other assets | 200 | 175 | ||||||||
TOTAL ASSETS | $ | 4,727 | $ | 4,646 | ||||||
LIABILITIES AND STOCKHOLDERS' EQUITY | ||||||||||
Current liabilities: | ||||||||||
Accounts payable | $ | 162 | $ | 91 | ||||||
Accrued and other current liabilities | 746 | 717 | ||||||||
Deferred net revenue (packaged goods and digital content) | 1,100 | 766 | ||||||||
Total current liabilities | 2,008 | 1,574 | ||||||||
Income tax obligations | 184 | 242 | ||||||||
Deferred income taxes, net | 4 | 2 | ||||||||
Other liabilities | 173 | 99 | ||||||||
Total liabilities | 2,369 | 1,917 | ||||||||
Common stock | 3 | 3 | ||||||||
Paid-in capital | 2,504 | 2,375 | ||||||||
Retained earnings (accumulated deficit) | (304 | ) | 123 | |||||||
Accumulated other comprehensive income | 155 | 228 | ||||||||
Total stockholders' equity | 2,358 | 2,729 | ||||||||
TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY | $ | 4,727 | $ | 4,646 | ||||||
(a) |
Derived from audited consolidated financial statements. | |||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||||||
Unaudited Condensed Consolidated Statements of Cash Flows | |||||||||||||||||||
(in millions) | |||||||||||||||||||
Three Months Ended | Nine Months Ended | ||||||||||||||||||
December 31, | December 31, | ||||||||||||||||||
2010 | 2009 | 2010 | 2009 | ||||||||||||||||
OPERATING ACTIVITIES | |||||||||||||||||||
Net loss | $ | (322 | ) | $ | (82 | ) | $ | (427 | ) | $ | (707 | ) | |||||||
Adjustments to reconcile net loss to net cash provided by (used in) operating activities: |
|||||||||||||||||||
Acquisition-related contingent consideration | 1 | - | (25 | ) | - | ||||||||||||||
Depreciation, amortization and accretion, net | 44 | 48 | 138 | 142 | |||||||||||||||
Net (gains) losses on investments and sale of property and equipment | - | (3 | ) | (24 | ) | 20 | |||||||||||||
Other non-cash restructuring charges | 2 | 20 | 1 | 27 | |||||||||||||||
Stock-based compensation | 48 | 68 | 138 | 145 | |||||||||||||||
Change in assets and liabilities: | |||||||||||||||||||
Receivables, net | 57 | 162 | (180 | ) | (356 | ) | |||||||||||||
Inventories | 51 | 107 | (4 | ) | 77 | ||||||||||||||
Other assets | (23 | ) | (19 | ) | (9 | ) | (53 | ) | |||||||||||
Accounts payable | (47 | ) | (87 | ) | 59 | 36 | |||||||||||||
Accrued and other liabilities | 176 | (115 | ) | 34 | (42 | ) | |||||||||||||
Deferred income taxes, net | 5 | 19 | 32 | (24 | ) | ||||||||||||||
Deferred net revenue (packaged goods and digital content) | 357 | 103 | 334 | 634 | |||||||||||||||
Net cash provided by (used in) operating activities | 349 | 221 | 67 | (101 | ) | ||||||||||||||
INVESTING ACTIVITIES | |||||||||||||||||||
Purchase of headquarters facilities | - | - | - | (233 | ) | ||||||||||||||
Capital expenditures | (15 | ) | (16 | ) | (38 | ) | (50 | ) | |||||||||||
Proceeds from sale of marketable equity securities | - | 6 | 132 | 10 | |||||||||||||||
Proceeds from maturities and sales of short-term investments | 85 | 302 | 282 | 657 | |||||||||||||||
Purchase of short-term investments | (105 | ) | (72 | ) | (367 | ) | (477 | ) | |||||||||||
Acquisition-related restricted cash | - | (100 | ) | - | (100 | ) | |||||||||||||
Acquisition of subsidiaries, net of cash acquired | (16 | ) | (275 | ) | (16 | ) | (278 | ) | |||||||||||
Net cash used in investing activities | (51 | ) | (155 | ) | (7 | ) | (471 | ) | |||||||||||
FINANCING ACTIVITIES | |||||||||||||||||||
Proceeds from issuance of common stock | - | - | 17 | 25 | |||||||||||||||
Excess tax benefit from stock-based compensation | - | 13 | - | 13 | |||||||||||||||
Net cash provided by financing activities | - | 13 | 17 | 38 | |||||||||||||||
Effect of foreign exchange on cash and cash equivalents | (1 | ) | (7 | ) | 3 | 27 | |||||||||||||
Increase (decrease) in cash and cash equivalents | 297 | 72 | 80 | (507 | ) | ||||||||||||||
Beginning cash and cash equivalents | 1,056 | 1,042 | 1,273 | 1,621 | |||||||||||||||
Ending cash and cash equivalents | 1,353 | 1,114 | 1,353 | 1,114 | |||||||||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES | ||||||||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | ||||||||||||||||||||||||
(in millions, except per share data, SKU count and headcount) | ||||||||||||||||||||||||
Q3 | Q4 | Q1 | Q2 | Q3 | YOY % | |||||||||||||||||||
FY10 |
FY10 |
FY11 |
FY11 |
FY11 |
Change |
|||||||||||||||||||
QUARTERLY RECONCILIATION OF RESULTS | ||||||||||||||||||||||||
Net Revenue | ||||||||||||||||||||||||
GAAP net revenue | $ | 1,243 | $ | 979 | $ | 815 | $ | 631 | $ | 1,053 | (15 | %) | ||||||||||||
Change in deferred net revenue (packaged goods and digital content) | 103 | (129 | ) | (276 | ) | 253 | 357 | |||||||||||||||||
Non-GAAP net revenue | $ | 1,346 | $ | 850 | $ | 539 | $ | 884 | $ | 1,410 | 5 | % | ||||||||||||
Gross Profit | ||||||||||||||||||||||||
GAAP gross profit | $ | 589 | $ | 681 | $ | 593 | $ | 268 | $ | 467 | (21 | %) | ||||||||||||
Change in deferred net revenue (packaged goods and digital content) | 103 | (129 | ) | (276 | ) | 253 | 357 | |||||||||||||||||
Acquisition-related expenses | 2 | 2 | 3 | 3 | 3 | |||||||||||||||||||
Loss on licensed intellectual property commitment (COGS) | - | (1 | ) | - | (1 | ) | - | |||||||||||||||||
Stock-based compensation | - | 1 | 1 | - | 1 | |||||||||||||||||||
Non-GAAP gross profit | $ | 694 | $ | 554 | $ | 321 | $ | 523 | $ | 828 | 19 | % | ||||||||||||
GAAP gross profit % (as a % of GAAP net revenue) | 47 | % | 70 | % | 73 | % | 42 | % | 44 | % | ||||||||||||||
Non-GAAP gross profit % (as a % of non-GAAP net revenue) | 52 | % | 65 | % | 60 | % | 59 | % | 59 | % | ||||||||||||||
Operating Income (Loss) | ||||||||||||||||||||||||
GAAP operating income (loss) | $ | (107 | ) | $ | 83 | $ | 98 | $ | (252 | ) | $ | (303 | ) | 183 | % | |||||||||
Acquisition-related expenses | 16 | 19 | 20 | (10 | ) | 18 | ||||||||||||||||||
Change in deferred net revenue (packaged goods and digital content) | 103 | (129 | ) | (276 | ) | 253 | 357 | |||||||||||||||||
Loss on licensed intellectual property commitment (COGS) | - | (1 | ) | - | (1 | ) | - | |||||||||||||||||
Restructuring and other | 100 | 20 | 2 | 6 | 154 | |||||||||||||||||||
Stock-based compensation | 42 | 42 | 47 | 43 | 46 | |||||||||||||||||||
Non-GAAP operating income (loss) | $ | 154 | $ | 34 | $ | (109 | ) | $ | 39 | $ | 272 | 77 | % | |||||||||||
GAAP operating income (loss) % (as a % of GAAP net revenue) | (9 | %) | 8 | % | 12 | % | (40 | %) | (29 | %) | ||||||||||||||
Non-GAAP operating income (loss) % (as a % of non-GAAP net revenue) | 11 | % | 4 | % | (20 | %) | 4 | % | 19 | % | ||||||||||||||
Net Income (Loss) | ||||||||||||||||||||||||
GAAP net income (loss) | $ | (82 | ) | $ | 30 | $ | 96 | $ | (201 | ) | $ | (322 | ) | 293 | % | |||||||||
Acquisition-related expenses | 16 | 19 | 20 | (10 | ) | 18 | ||||||||||||||||||
Change in deferred net revenue (packaged goods and digital content) | 103 | (129 | ) | (276 | ) | 253 | 357 | |||||||||||||||||
Loss on licensed intellectual property commitment (COGS) | - | (1 | ) | - | (1 | ) | - | |||||||||||||||||
Loss (gain) on strategic investments | 1 | 1 | 5 | (28 | ) | - | ||||||||||||||||||
Restructuring and other | 100 | 20 | 2 | 6 | 154 | |||||||||||||||||||
Stock-based compensation | 42 | 42 | 47 | 43 | 46 | |||||||||||||||||||
Income tax adjustments | (71 | ) | 41 | 28 | (30 | ) | (57 | ) | ||||||||||||||||
Non-GAAP net income (loss) | $ | 109 | $ | 23 | $ | (78 | ) | $ | 32 | $ | 196 | 80 | % | |||||||||||
GAAP net income (loss) % (as a % of GAAP net revenue) | (7 | %) | 3 | % | 12 | % | (32 | %) | (31 | %) | ||||||||||||||
Non-GAAP net income (loss) % (as a % of non-GAAP net revenue) | 8 | % | 3 | % | (14 | %) | 4 | % | 14 | % | ||||||||||||||
Diluted Earnings (Loss) Per Share | ||||||||||||||||||||||||
GAAP earnings (loss) per share | $ | (0.25 | ) | $ | 0.09 | $ | 0.29 | $ | (0.61 | ) | $ | (0.97 | ) | 288 | % | |||||||||
Non-GAAP earnings (loss) per share | $ | 0.33 | $ | 0.07 | $ | (0.24 | ) | $ | 0.10 | $ | 0.59 | 79 | % | |||||||||||
Number of shares used in computation | ||||||||||||||||||||||||
Basic | 325 | 327 | 328 | 329 | 332 | |||||||||||||||||||
Diluted | 327 | 330 | 332 | 333 | 335 | |||||||||||||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES | ||||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | ||||||||||||||||||||
(in millions, except per share data, SKU count and headcount) | ||||||||||||||||||||
Q3 | Q4 | Q1 | Q2 | Q3 | YOY % | |||||||||||||||
FY10 |
FY10 |
FY11 |
FY11 |
FY11 |
Change |
|||||||||||||||
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP | ||||||||||||||||||||
Geography Net Revenue | ||||||||||||||||||||
North America | 693 | 510 | 451 | 327 | 528 | (24 | %) | |||||||||||||
Europe | 489 | 418 | 317 | 262 | 477 | (2 | %) | |||||||||||||
Asia | 61 | 51 | 47 | 42 | 48 | (21 | %) | |||||||||||||
Total GAAP Net Revenue | 1,243 | 979 | 815 | 631 | 1,053 | (15 | %) | |||||||||||||
North America | 87 | (55 | ) | (184 | ) | 142 | 169 | |||||||||||||
Europe | 8 | (78 | ) | (81 | ) | 122 | 163 | |||||||||||||
Asia | 8 | 4 | (11 | ) | (11 | ) | 25 | |||||||||||||
Change In Deferred Net Revenue (Packaged Goods and Digital Content) | 103 | (129 | ) | (276 | ) | 253 | 357 | |||||||||||||
North America | 780 | 455 | 267 | 469 | 697 | (11 | %) | |||||||||||||
Europe | 497 | 340 | 236 | 384 | 640 | 29 | % | |||||||||||||
Asia | 69 | 55 | 36 | 31 | 73 | 6 | % | |||||||||||||
Total Non-GAAP Net Revenue | 1,346 | 850 | 539 | 884 | 1,410 | 5 | % | |||||||||||||
North America | 56 | % | 52 | % | 55 | % | 52 | % | 50 | % | ||||||||||
Europe | 39 | % | 43 | % | 39 | % | 41 | % | 45 | % | ||||||||||
Asia | 5 | % | 5 | % | 6 | % | 7 | % | 5 | % | ||||||||||
Total GAAP Net Revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||||
North America | 58 | % | 54 | % | 49 | % | 53 | % | 50 | % | ||||||||||
Europe | 37 | % | 40 | % | 44 | % | 43 | % | 45 | % | ||||||||||
Asia | 5 | % | 6 | % | 7 | % | 4 | % | 5 | % | ||||||||||
Total Non-GAAP Net Revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||||
Net Revenue Composition (a) | ||||||||||||||||||||
Publishing and Other | 845 | 794 | 586 | 441 | 767 | (9 | %) | |||||||||||||
Wireless, Internet-derived, and Advertising (Digital) | 133 | 144 | 176 | 161 | 195 | 47 | % | |||||||||||||
Distribution | 265 | 41 | 53 | 29 | 91 | (66 | %) | |||||||||||||
Total GAAP Net Revenue | 1,243 | 979 | 815 | 631 | 1,053 | (15 | %) | |||||||||||||
Publishing and Other | 84 | (141 | ) | (288 | ) | 248 | 341 | |||||||||||||
Wireless, Internet-derived, and Advertising (Digital) | 19 | 12 | 12 | 5 | 16 | |||||||||||||||
Distribution | - | - | - | - | - | |||||||||||||||
Change In Deferred Net Revenue (Packaged Goods and Digital Content) | 103 | (129 | ) | (276 | ) | 253 | 357 | |||||||||||||
Publishing and Other | 929 | 653 | 298 | 689 | 1,108 | 19 | % | |||||||||||||
Wireless, Internet-derived, and Advertising (Digital) | 152 | 156 | 188 | 166 | 211 | 39 | % | |||||||||||||
Distribution | 265 | 41 | 53 | 29 | 91 | (66 | %) | |||||||||||||
Total Non-GAAP Net Revenue | 1,346 | 850 | 539 | 884 | 1,410 | 5 | % | |||||||||||||
Publishing and Other | 68 | % | 81 | % | 72 | % | 70 | % | 73 | % | ||||||||||
Wireless, Internet-derived, and Advertising (Digital) | 11 | % | 15 | % | 21 | % | 26 | % | 18 | % | ||||||||||
Distribution | 21 | % | 4 | % | 7 | % | 4 | % | 9 | % | ||||||||||
Total GAAP Net Revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||||
Publishing and Other | 69 | % | 77 | % | 55 | % | 78 | % | 79 | % | ||||||||||
Wireless, Internet-derived, and Advertising (Digital) | 11 | % | 18 | % | 35 | % | 19 | % | 15 | % | ||||||||||
Distribution | 20 | % | 5 | % | 10 | % | 3 | % | 6 | % | ||||||||||
Total Non-GAAP Net Revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||||
(a) |
Beginning with the quarter ended June 30, 2010, the Company is no longer presenting licensing and other revenue in a separate caption. This revenue has accordingly been combined with publishing and other or distribution. For comparability purposes, the results for prior periods have been reclassified. | |||||||||||||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | |||||||||||||||||||
(in millions, except per share data, SKU count and headcount) | |||||||||||||||||||
Q3 | Q4 | Q1 | Q2 | Q3 | YOY % | ||||||||||||||
FY10 |
FY10 |
FY11 |
FY11 |
FY11 |
Change |
||||||||||||||
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP | |||||||||||||||||||
Platform Net Revenue | |||||||||||||||||||
Xbox 360 | 348 | 276 | 262 | 172 | 285 | (18 | %) | ||||||||||||
PLAYSTATION 3 | 236 | 272 | 209 | 152 | 282 | 19 | % | ||||||||||||
Wii | 196 | 71 | 40 | 25 | 130 | (34 | %) | ||||||||||||
PlayStation 2 | 44 | 22 | 11 | 29 | 20 | (55 | %) | ||||||||||||
Total Consoles | 824 | 641 | 522 | 378 | 717 | (13 | %) | ||||||||||||
Mobile | 56 | 55 | 52 | 49 | 59 | 5 | % | ||||||||||||
PSP | 30 | 37 | 19 | 17 | 22 | (27 | %) | ||||||||||||
Nintendo DS | 63 | 22 | 11 | 8 | 49 | (22 | %) | ||||||||||||
Total Mobile and Handhelds | 149 | 114 | 82 | 74 | 130 | (13 | %) | ||||||||||||
PC | 212 | 178 | 186 | 157 | 155 | (27 | %) | ||||||||||||
Other | 58 | 46 | 25 | 22 | 51 | (12 | %) | ||||||||||||
Total GAAP Net Revenue | 1,243 | 979 | 815 | 631 | 1,053 | (15 | %) | ||||||||||||
Xbox 360 | 29 | 6 | (121 | ) | 96 | 126 | |||||||||||||
PLAYSTATION 3 | 49 | (83 | ) | (89 | ) | 150 | 131 | ||||||||||||
Wii | 1 | (31 | ) | (5 | ) | 24 | 39 | ||||||||||||
PlayStation 2 | - | (11 | ) | (5 | ) | 1 | (1 | ) | |||||||||||
Mobile | 1 | - | - | - | 5 | ||||||||||||||
PSP | 3 | (20 | ) | (1 | ) | 4 | - | ||||||||||||
Nintendo DS | 12 | (6 | ) | (4 | ) | 1 | 8 | ||||||||||||
PC | 8 | 16 | (51 | ) | (23 | ) | 49 | ||||||||||||
Change in Deferred Net Revenue (Packaged Goods and Digital Content) | 103 | (129 | ) | (276 | ) | 253 | 357 | ||||||||||||
Xbox 360 | 377 | 282 | 141 | 268 | 411 | 9 | % | ||||||||||||
PLAYSTATION 3 | 285 | 189 | 120 | 302 | 413 | 45 | % | ||||||||||||
Wii | 197 | 40 | 35 | 49 | 169 | (14 | %) | ||||||||||||
PlayStation 2 | 44 | 11 | 6 | 30 | 19 | (57 | %) | ||||||||||||
Total Consoles | 903 | 522 | 302 | 649 | 1,012 | 12 | % | ||||||||||||
Mobile | 57 | 55 | 52 | 49 | 64 | 12 | % | ||||||||||||
PSP | 33 | 17 | 18 | 21 | 22 | (33 | %) | ||||||||||||
Nintendo DS | 75 | 16 | 7 | 9 | 57 | (24 | %) | ||||||||||||
Total Mobile and Handhelds | 165 | 88 | 77 | 79 | 143 | (13 | %) | ||||||||||||
PC | 220 | 194 | 135 | 134 | 204 | (7 | %) | ||||||||||||
Other | 58 | 46 | 25 | 22 | 51 | (12 | %) | ||||||||||||
Total Non-GAAP Net Revenue | 1,346 | 850 | 539 | 884 | 1,410 | 5 | % | ||||||||||||
Xbox 360 | 28 | % | 28 | % | 32 | % | 27 | % | 27 | % | |||||||||
PLAYSTATION 3 | 19 | % | 28 | % | 26 | % | 24 | % | 27 | % | |||||||||
Wii | 16 | % | 7 | % | 5 | % | 4 | % | 12 | % | |||||||||
PlayStation 2 | 3 | % | 2 | % | 1 | % | 5 | % | 2 | % | |||||||||
Total Consoles | 66 | % | 65 | % | 64 | % | 60 | % | 68 | % | |||||||||
Mobile | 5 | % | 6 | % | 7 | % | 8 | % | 5 | % | |||||||||
PSP | 2 | % | 4 | % | 2 | % | 3 | % | 2 | % | |||||||||
Nintendo DS | 5 | % | 2 | % | 1 | % | 1 | % | 5 | % | |||||||||
Total Mobile and Handhelds | 12 | % | 12 | % | 10 | % | 12 | % | 12 | % | |||||||||
PC | 17 | % | 18 | % | 23 | % | 25 | % | 15 | % | |||||||||
Other | 5 | % | 5 | % | 3 | % | 3 | % | 5 | % | |||||||||
Total GAAP Net Revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | |||||||||
Xbox 360 | 28 | % | 33 | % | 26 | % | 30 | % | 29 | % | |||||||||
PLAYSTATION 3 | 21 | % | 22 | % | 22 | % | 34 | % | 30 | % | |||||||||
Wii | 15 | % | 5 | % | 7 | % | 6 | % | 12 | % | |||||||||
PlayStation 2 | 3 | % | 1 | % | 1 | % | 3 | % | 1 | % | |||||||||
Total Consoles | 67 | % | 61 | % | 56 | % | 73 | % | 72 | % | |||||||||
Mobile | 4 | % | 6 | % | 10 | % | 6 | % | 4 | % | |||||||||
PSP | 2 | % | 2 | % | 3 | % | 2 | % | 2 | % | |||||||||
Nintendo DS | 6 | % | 2 | % | 1 | % | 1 | % | 4 | % | |||||||||
Total Mobile and Handhelds | 12 | % | 10 | % | 14 | % | 9 | % | 10 | % | |||||||||
PC | 17 | % | 24 | % | 25 | % | 15 | % | 14 | % | |||||||||
Other | 4 | % | 5 | % | 5 | % | 3 | % | 4 | % | |||||||||
Total Non-GAAP Net Revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | |||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | |||||||||||||||||
(in millions, except per share data, SKU count and headcount) | |||||||||||||||||
Q3 | Q4 | Q1 | Q2 | Q3 | YOY % | ||||||||||||
FY10 |
FY10 |
FY11 |
FY11 |
FY11 |
Change |
||||||||||||
CASH FLOW DATA | |||||||||||||||||
Operating cash flow | 221 | 253 | (148 | ) | (134 | ) | 349 | 58 | % | ||||||||
Operating cash flow - TTM | 114 | 152 | 332 | 192 | 320 | 181 | % | ||||||||||
Capital expenditures | 16 | 22 | 11 | 12 | 15 | (6 | %) | ||||||||||
Capital expenditures - TTM | 75 | 72 | 75 | 61 | 60 | (20 | %) | ||||||||||
BALANCE SHEET DATA | |||||||||||||||||
Cash and cash equivalents | 1,114 | 1,273 | 1,057 | 1,056 | 1,353 | 21 | % | ||||||||||
Short-term investments | 352 | 432 | 480 | 495 | 511 | 45 | % | ||||||||||
Marketable equity securities | 318 | 291 | 193 | 106 | 107 | (66 | %) | ||||||||||
Receivables, net | 495 | 206 | 103 | 444 | 390 | (21 | %) | ||||||||||
Inventories | 144 | 100 | 82 | 155 | 105 | (27 | %) | ||||||||||
Deferred net revenue (packaged goods and digital content) | |||||||||||||||||
End of the quarter | 895 | 766 | 490 | 743 | 1,100 | ||||||||||||
Less: Beginning of the quarter | 792 | 895 | 766 | 490 | 743 | ||||||||||||
Change in deferred net revenue (packaged goods and digital content) | 103 | (129 | ) | (276 | ) | 253 | 357 | ||||||||||
STOCK-BASED COMPENSATION | |||||||||||||||||
Cost of goods sold | - | 1 | 1 | - | 1 | ||||||||||||
Marketing and sales | 4 | 4 | 4 | 6 | 6 | ||||||||||||
General and administrative | 9 | 9 | 12 | 10 | 10 | ||||||||||||
Research and development | 29 | 28 | 30 | 27 | 29 | ||||||||||||
Total Stock-Based Compensation (excluding restructuring and other) | 42 | 42 | 47 | 43 | 46 | ||||||||||||
Restructuring and other | 26 | - | - | - | 2 | ||||||||||||
Total Stock-Based Compensation (including restructuring and other) | 68 | 42 | 47 | 43 | 48 | ||||||||||||
EMPLOYEES | 8,537 | 7,842 | 7,758 | 7,820 | 7,742 | (9 | %) |